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	<title>Alprazolam 0.5mg Pills</title>
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	<description>Coding for web, iPhone and OSX</description>
	<pubDate>Sat, 04 Feb 2012 19:43:30 +0000</pubDate>
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		<title>Alprazolam 0.5mg Pills</title>
		<link>http://kode80.com/2009/06/23/realtime-bloom-filter-in-as3/comment-page-1/#comment-533</link>
		<dc:creator>HDR and BLOOM in AS3 &#171; Dobos Bence</dc:creator>
		<pubDate>Mon, 23 Aug 2010 10:43:17 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=268#comment-533</guid>
		<description>[...] Realtime bloom filter in AS3 Possibly related posts: (automatically generated)HDR Lighting &amp; Bloom; Shadow ProjectionBloom, HDR, Tone mapping    Categories: Uncategorized Tags: bloom, Flash, hdr       Comments (0) Trackbacks (0) Leave a comment Trackback [...]</description>
		<content:encoded><![CDATA[<p>[...] Realtime bloom filter in AS3 Possibly related posts: (automatically generated)HDR Lighting &amp; Bloom; Shadow ProjectionBloom, HDR, Tone mapping    Categories: Uncategorized Tags: bloom, Flash, hdr       Comments (0) Trackbacks (0) Leave a comment Trackback [...]</p>
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		<title>Alprazolam 0.5mg Pills</title>
		<link>http://kode80.com/2009/06/23/realtime-bloom-filter-in-as3/comment-page-1/#comment-68</link>
		<dc:creator>tester</dc:creator>
		<pubDate>Tue, 28 Jul 2009 03:38:36 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=268#comment-68</guid>
		<description>Nice!

I have to admit though, I implemented and optimized it a little bit (for example applying filter every second or third frame to save some CPU, using static bitmaps instead of creating new ones each frame and as it turned out, simple rgb blur filter was faster than using color matrix) but still it's seriously impacts the FPS. 

in my application, it was about ~15-20 drop (from 100, but still)

the most costly thing was applying the fullscreen image onto the rendered viewport bitmap (oh, and using BitmapViewport was also considerably slower than normal Viewport, I don't really know why) and not the blurring, so you can't really get away with that :/</description>
		<content:encoded><![CDATA[<p>Nice!</p>
<p>I have to admit though, I implemented and optimized it a little bit (for example applying filter every second or third frame to save some CPU, using static bitmaps instead of creating new ones each frame and as it turned out, simple rgb blur filter was faster than using color matrix) but still it&#8217;s seriously impacts the FPS. </p>
<p>in my application, it was about ~15-20 drop (from 100, but still)</p>
<p>the most costly thing was applying the fullscreen image onto the rendered viewport bitmap (oh, and using BitmapViewport was also considerably slower than normal Viewport, I don&#8217;t really know why) and not the blurring, so you can&#8217;t really get away with that :/</p>
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		<title>Alprazolam 0.5mg Pills</title>
		<link>http://kode80.com/2009/06/23/realtime-bloom-filter-in-as3/comment-page-1/#comment-58</link>
		<dc:creator>Fur 3D Texture &#171; DEV.PAPERVISION3D.JP</dc:creator>
		<pubDate>Thu, 09 Jul 2009 01:35:27 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=268#comment-58</guid>
		<description>[...] 才能あるデベロッパー、Kode80による素晴らしいファーテクスチャーとリアルタイムブルームフィルターデモ＋ソースコードです。 [...]</description>
		<content:encoded><![CDATA[<p>[...] 才能あるデベロッパー、Kode80による素晴らしいファーテクスチャーとリアルタイムブルームフィルターデモ＋ソースコードです。 [...]</p>
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		<title>Alprazolam 0.5mg Pills</title>
		<link>http://kode80.com/2009/06/23/realtime-bloom-filter-in-as3/comment-page-1/#comment-40</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Tue, 30 Jun 2009 16:38:51 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=268#comment-40</guid>
		<description>@Adam the effect itself is relatively light due to its use of BitmapData native methods and working on a scaled down version of the frame. As long as the frame stays within a reasonable size (i.e. full browser sites would be an issue) you should be good. To give you an idea of performance, the above example has a stage of 950x500 and is rendering 40 gouraud shaded papervision spheres.</description>
		<content:encoded><![CDATA[<p>@Adam the effect itself is relatively light due to its use of BitmapData native methods and working on a scaled down version of the frame. As long as the frame stays within a reasonable size (i.e. full browser sites would be an issue) you should be good. To give you an idea of performance, the above example has a stage of 950&#215;500 and is rendering 40 gouraud shaded papervision spheres.</p>
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		<title>Alprazolam 0.5mg Pills</title>
		<link>http://kode80.com/2009/06/23/realtime-bloom-filter-in-as3/comment-page-1/#comment-39</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Tue, 30 Jun 2009 16:19:40 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=268#comment-39</guid>
		<description>I'd meddled with this concept after seeing it on that X dof demo (http://www.flashbookmarks.com/demos/dofdemo2/).

Have been trying to find the time to build it into a full site, curious to see how it would hold.</description>
		<content:encoded><![CDATA[<p>I&#8217;d meddled with this concept after seeing it on that X dof demo (http://www.flashbookmarks.com/demos/dofdemo2/).</p>
<p>Have been trying to find the time to build it into a full site, curious to see how it would hold.</p>
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		<title>Alprazolam 0.5mg Pills</title>
		<link>http://kode80.com/2009/06/23/realtime-bloom-filter-in-as3/comment-page-1/#comment-38</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Tue, 30 Jun 2009 15:00:09 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=268#comment-38</guid>
		<description>@Jason I'm always honored to provide that!</description>
		<content:encoded><![CDATA[<p>@Jason I&#8217;m always honored to provide that!</p>
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		<title>Alprazolam 0.5mg Pills</title>
		<link>http://kode80.com/2009/06/23/realtime-bloom-filter-in-as3/comment-page-1/#comment-37</link>
		<dc:creator>Jason Morris</dc:creator>
		<pubDate>Tue, 30 Jun 2009 14:39:31 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=268#comment-37</guid>
		<description>Great post!  I really like the idea of scaling the source operation to reduce processor load since we're blurring.  I have to admit, I've been doing operations like this for a while and that's never crossed my mind.  Thanks for the inspiration!</description>
		<content:encoded><![CDATA[<p>Great post!  I really like the idea of scaling the source operation to reduce processor load since we&#8217;re blurring.  I have to admit, I&#8217;ve been doing operations like this for a while and that&#8217;s never crossed my mind.  Thanks for the inspiration!</p>
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