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	<title>Adipex-P Pills</title>
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	<link>http://kode80.com/2009/06/29/papervision-zbuffer-and-dof/</link>
	<description>Coding for web, iPhone and OSX</description>
	<pubDate>Sat, 04 Feb 2012 19:38:37 +0000</pubDate>
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		<title>Adipex-P Pills</title>
		<link>http://kode80.com/2009/06/29/papervision-zbuffer-and-dof/comment-page-1/#comment-48</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Tue, 07 Jul 2009 13:52:42 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=329#comment-48</guid>
		<description>@Martin yes, the main viewport is scaled down prior to the DOF processing. It is this that is causing the artifacts since no filtering is used on the resulting scaled down image.</description>
		<content:encoded><![CDATA[<p>@Martin yes, the main viewport is scaled down prior to the DOF processing. It is this that is causing the artifacts since no filtering is used on the resulting scaled down image.</p>
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		<title>Adipex-P Pills</title>
		<link>http://kode80.com/2009/06/29/papervision-zbuffer-and-dof/comment-page-1/#comment-47</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Tue, 07 Jul 2009 12:58:02 +0000</pubDate>
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		<description>Nice work dude ! :D looks awesome, (there are some artifacts on the boxes) but it's a PoC so, let's just make it better and then the 3d experience on the web gonna take a huge leap forward and feel less ps1 3d ^^

" A blurred and slightly darkened version of the scene is then layered on top using the fake ZBuffer as its alpha channel."

is this performed before every render/draw ? are you using that scale down the fake ZBuffer and apply and resize to full size ?

maybe some optimization can be done in the calculations before drawing the final composite (flash is turning more and more towards post production workflow hehe  ^^ I like it)</description>
		<content:encoded><![CDATA[<p>Nice work dude ! <img src='http://kode80.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> looks awesome, (there are some artifacts on the boxes) but it&#8217;s a PoC so, let&#8217;s just make it better and then the 3d experience on the web gonna take a huge leap forward and feel less ps1 3d ^^</p>
<p>&#8221; A blurred and slightly darkened version of the scene is then layered on top using the fake ZBuffer as its alpha channel.&#8221;</p>
<p>is this performed before every render/draw ? are you using that scale down the fake ZBuffer and apply and resize to full size ?</p>
<p>maybe some optimization can be done in the calculations before drawing the final composite (flash is turning more and more towards post production workflow hehe  ^^ I like it)</p>
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		<title>Adipex-P Pills</title>
		<link>http://kode80.com/2009/06/29/papervision-zbuffer-and-dof/comment-page-1/#comment-35</link>
		<dc:creator>Twitted by progressivered</dc:creator>
		<pubDate>Tue, 30 Jun 2009 07:31:32 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=329#comment-35</guid>
		<description>[...] This post was Twitted by progressivered [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was Twitted by progressivered [...]</p>
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		<title>Adipex-P Pills</title>
		<link>http://kode80.com/2009/06/29/papervision-zbuffer-and-dof/comment-page-1/#comment-34</link>
		<dc:creator>samBrown</dc:creator>
		<pubDate>Mon, 29 Jun 2009 15:45:27 +0000</pubDate>
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		<description>awesome example, nice work</description>
		<content:encoded><![CDATA[<p>awesome example, nice work</p>
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