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	<title>Comments on: iPhone MD2 example</title>
	<atom:link href="http://kode80.com/2009/09/24/iphone-md2-example/feed/" rel="self" type="application/rss+xml" />
	<link>http://kode80.com/2009/09/24/iphone-md2-example/</link>
	<description>Coding for web, iPhone and OSX</description>
	<pubDate>Thu, 09 Sep 2010 08:40:41 +0000</pubDate>
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		<title>By: Ben</title>
		<link>http://kode80.com/2009/09/24/iphone-md2-example/comment-page-1/#comment-535</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Mon, 23 Aug 2010 11:39:25 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=348#comment-535</guid>
		<description>@Matthew no problem, I'm glad it helped!</description>
		<content:encoded><![CDATA[<p>@Matthew no problem, I&#8217;m glad it helped!</p>
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		<title>By: Matthew Mitchell</title>
		<link>http://kode80.com/2009/09/24/iphone-md2-example/comment-page-1/#comment-534</link>
		<dc:creator>Matthew Mitchell</dc:creator>
		<pubDate>Mon, 23 Aug 2010 11:37:34 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=348#comment-534</guid>
		<description>Thank you for posting this code because it aided me in getting depth to work on my own application.

I was actually doing things right but after implementing your camera code, I realised I was simple not putting the square somewhere where I could see it.

Now I'm going past squares and into proper rendering.</description>
		<content:encoded><![CDATA[<p>Thank you for posting this code because it aided me in getting depth to work on my own application.</p>
<p>I was actually doing things right but after implementing your camera code, I realised I was simple not putting the square somewhere where I could see it.</p>
<p>Now I&#8217;m going past squares and into proper rendering.</p>
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		<title>By: Freddie</title>
		<link>http://kode80.com/2009/09/24/iphone-md2-example/comment-page-1/#comment-475</link>
		<dc:creator>Freddie</dc:creator>
		<pubDate>Mon, 10 May 2010 09:43:59 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=348#comment-475</guid>
		<description>Thanks a bunch! Saved me quite a bit of time. Cheers.</description>
		<content:encoded><![CDATA[<p>Thanks a bunch! Saved me quite a bit of time. Cheers.</p>
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		<title>By: Ben</title>
		<link>http://kode80.com/2009/09/24/iphone-md2-example/comment-page-1/#comment-325</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Sat, 24 Oct 2009 18:42:52 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=348#comment-325</guid>
		<description>I'm glad you found it useful. It's also worth noting that the original Quake 2 implementation faked lighting of MD2 models via vertex color however I simply used GL lighting in the iPhone project. The article linked at the bottom of the post show's the fake lighting implementation if you're interested.</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad you found it useful. It&#8217;s also worth noting that the original Quake 2 implementation faked lighting of MD2 models via vertex color however I simply used GL lighting in the iPhone project. The article linked at the bottom of the post show&#8217;s the fake lighting implementation if you&#8217;re interested.</p>
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		<title>By: Andy Rifken</title>
		<link>http://kode80.com/2009/09/24/iphone-md2-example/comment-page-1/#comment-323</link>
		<dc:creator>Andy Rifken</dc:creator>
		<pubDate>Sat, 24 Oct 2009 17:31:26 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=348#comment-323</guid>
		<description>This is great!! I've been looking for a lightweight format to bring models+animation in from Maya and I was going to use the PowerVR POD format, but this is great because md2 can also be used on other devices (on android, for example) that don't use the PowerVR chipset. Thanks!!</description>
		<content:encoded><![CDATA[<p>This is great!! I&#8217;ve been looking for a lightweight format to bring models+animation in from Maya and I was going to use the PowerVR POD format, but this is great because md2 can also be used on other devices (on android, for example) that don&#8217;t use the PowerVR chipset. Thanks!!</p>
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