Papervision SSAO preview

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This is an early preview of my Screen Space Ambient Occlusion implementation in Papervision. To achieve this I am using a custom material that renders the scene as an 11bit depth buffer. I am then using Pixel Bender to interpret the depth buffer and filter using my SSAO implementation. More examples, code and a better optimized PB kernel to come next week.

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3 Responses Subscribe to comments


  1. samBrown

    very cool - nice work; tuning in the next installment..

    Sep 26, 2009 @ 12:49 am


  2. Tim Knip

    Very cool!
    Have been attempting the same thing, but failed thus far.

    Can’t wait for next week :-)

    Sep 26, 2009 @ 8:46 am


  3. Discoveries & Developments, Sept. 2009 – meshula.net

    [...] Screenspace Ambient Occlusion live on a web page http://kode80.com/2009/09/26/papervision-ssao-preview/ [...]

    Dec 05, 2009 @ 3:40 am

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