This is an early preview of my Screen Space Ambient Occlusion implementation in Papervision. To achieve this I am using a custom material that renders the scene as an 11bit depth buffer. I am then using Pixel Bender to interpret the depth buffer and filter using my SSAO implementation. More examples, code and a better optimized PB kernel to come next week.
samBrown
very cool - nice work; tuning in the next installment..
Sep 26, 2009 @ 12:49 am
Tim Knip
Very cool!
Have been attempting the same thing, but failed thus far.
Can’t wait for next week
Sep 26, 2009 @ 8:46 am
Discoveries & Developments, Sept. 2009 – meshula.net
[...] Screenspace Ambient Occlusion live on a web page http://kode80.com/2009/09/26/papervision-ssao-preview/ [...]
Dec 05, 2009 @ 3:40 am