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	<title>Comments for kode80</title>
	<atom:link href="http://kode80.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://kode80.com</link>
	<description>Coding for web, iPhone and OSX</description>
	<pubDate>Sat, 04 Feb 2012 18:40:46 +0000</pubDate>
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		<title>Comment on GLSL Studio Ver 1.01 now available by Ben</title>
		<link>http://kode80.com/2012/01/12/glsl-studio-ver-101-now-available/comment-page-1/#comment-1205</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Thu, 02 Feb 2012 14:18:28 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=991#comment-1205</guid>
		<description>@hellcats: The appearance of the custom keyboard when split/undocked is due to the OS - there's currently no way to customize the appearance when this happens. 

Documentation is high on the todo list for GLSL Studio.

The Grid primitive is a flat plane. Width/Height are the dimensions of the plane as a whole. Columns/Rows define how the plane is subdivided (columns being horizontal subdivisions and rows being vertical).</description>
		<content:encoded><![CDATA[<p>@hellcats: The appearance of the custom keyboard when split/undocked is due to the OS - there&#8217;s currently no way to customize the appearance when this happens. </p>
<p>Documentation is high on the todo list for GLSL Studio.</p>
<p>The Grid primitive is a flat plane. Width/Height are the dimensions of the plane as a whole. Columns/Rows define how the plane is subdivided (columns being horizontal subdivisions and rows being vertical).</p>
]]></content:encoded>
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	<item>
		<title>Comment on GLSL Studio 1.02 now available by Ben</title>
		<link>http://kode80.com/2012/02/01/glsl-studio-102-now-available/comment-page-1/#comment-1204</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Thu, 02 Feb 2012 14:00:16 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=1004#comment-1204</guid>
		<description>I'm glad to hear it's working out - 621,000 tris is not a joke! Good point on the loading indicator - I'll add that in the next update.</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad to hear it&#8217;s working out - 621,000 tris is not a joke! Good point on the loading indicator - I&#8217;ll add that in the next update.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on GLSL Studio 1.02 now available by Sean Doyle</title>
		<link>http://kode80.com/2012/02/01/glsl-studio-102-now-available/comment-page-1/#comment-1203</link>
		<dc:creator>Sean Doyle</dc:creator>
		<pubDate>Thu, 02 Feb 2012 13:55:13 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=1004#comment-1203</guid>
		<description>This is wonderful! This is a great way to play with OpenGL.

I just loaded a fairly large model (a 37MB obj file - the cow from http://code.google.com/p/open-3d-viewer/source/checkout) and she's rotating happily (5 fps, 621K tris).  Pretty amazing.

A small request for a future enhancement - when large models are being opened there should be some type of 'loading' animation - even a UIActivityIndicatorView). Otherwise - it's just perfect :-).</description>
		<content:encoded><![CDATA[<p>This is wonderful! This is a great way to play with OpenGL.</p>
<p>I just loaded a fairly large model (a 37MB obj file - the cow from <a href="http://code.google.com/p/open-3d-viewer/source/checkout" rel="nofollow">http://code.google.com/p/open-3d-viewer/source/checkout</a>) and she&#8217;s rotating happily (5 fps, 621K tris).  Pretty amazing.</p>
<p>A small request for a future enhancement - when large models are being opened there should be some type of &#8216;loading&#8217; animation - even a UIActivityIndicatorView). Otherwise - it&#8217;s just perfect :-).</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 1-bit Ninja level creation time lapse by Leon</title>
		<link>http://kode80.com/2012/01/26/1-bit-ninja-level-creation-time-lapse/comment-page-1/#comment-1200</link>
		<dc:creator>Leon</dc:creator>
		<pubDate>Sat, 28 Jan 2012 15:19:41 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=997#comment-1200</guid>
		<description>Cool! Thanks!</description>
		<content:encoded><![CDATA[<p>Cool! Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 1-bit Ninja level creation time lapse by Ben</title>
		<link>http://kode80.com/2012/01/26/1-bit-ninja-level-creation-time-lapse/comment-page-1/#comment-1199</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Fri, 27 Jan 2012 16:22:42 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=997#comment-1199</guid>
		<description>It's a free tilemap editor called Tiled. http://www.mapeditor.org/</description>
		<content:encoded><![CDATA[<p>It&#8217;s a free tilemap editor called Tiled. <a href="http://www.mapeditor.org/" rel="nofollow">http://www.mapeditor.org/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 1-bit Ninja level creation time lapse by Leon</title>
		<link>http://kode80.com/2012/01/26/1-bit-ninja-level-creation-time-lapse/comment-page-1/#comment-1197</link>
		<dc:creator>Leon</dc:creator>
		<pubDate>Fri, 27 Jan 2012 10:33:24 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=997#comment-1197</guid>
		<description>Awesome video, thanks for posting!
What tool are you using in the video?</description>
		<content:encoded><![CDATA[<p>Awesome video, thanks for posting!<br />
What tool are you using in the video?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on GLSL Studio Ver 1.01 now available by hellcats</title>
		<link>http://kode80.com/2012/01/12/glsl-studio-ver-101-now-available/comment-page-1/#comment-1187</link>
		<dc:creator>hellcats</dc:creator>
		<pubDate>Thu, 19 Jan 2012 07:07:05 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=991#comment-1187</guid>
		<description>What's with the weird split or un-docked keyboard? What is the intent?

Also, would love to see some kind of online reference material for GLSL, and a manual describing all the settings (like what is width and height vs. rows and columns on the grid?)</description>
		<content:encoded><![CDATA[<p>What&#8217;s with the weird split or un-docked keyboard? What is the intent?</p>
<p>Also, would love to see some kind of online reference material for GLSL, and a manual describing all the settings (like what is width and height vs. rows and columns on the grid?)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on GLSL Studio Ver 1.01 now available by More Coding Fun on iPad, Android, Beyond: Play with GLSL&#8217;s Magical OpenGL Goodness</title>
		<link>http://kode80.com/2012/01/12/glsl-studio-ver-101-now-available/comment-page-1/#comment-1184</link>
		<dc:creator>More Coding Fun on iPad, Android, Beyond: Play with GLSL&#8217;s Magical OpenGL Goodness</dc:creator>
		<pubDate>Fri, 13 Jan 2012 23:09:11 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=991#comment-1184</guid>
		<description>[...] http://glslstudio.com/ Via the developer&#8217;s kode80 blog [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://glslstudio.com/" rel="nofollow">http://glslstudio.com/</a> Via the developer&#8217;s kode80 blog [...]</p>
]]></content:encoded>
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	<item>
		<title>Comment on GLSL Studio on the App Store now! by fattjake</title>
		<link>http://kode80.com/2012/01/04/glsl-studio-on-the-app-store-now/comment-page-1/#comment-1181</link>
		<dc:creator>fattjake</dc:creator>
		<pubDate>Wed, 04 Jan 2012 19:07:06 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=980#comment-1181</guid>
		<description>I started learning openGL about two months ago.  This tool is going to make life so much more fun.  Awesome.</description>
		<content:encoded><![CDATA[<p>I started learning openGL about two months ago.  This tool is going to make life so much more fun.  Awesome.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on HoloToy by HoloToy &#124; Apps Cafe</title>
	<atom:link href="http://kode80.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://kode80.com</link>
	<description>Coding for web, iPhone and OSX</description>
	<pubDate>Sat, 04 Feb 2012 18:40:46 +0000</pubDate>
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		<title>Comments for kode80</title>
	<atom:link href="http://kode80.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://kode80.com</link>
	<description>Coding for web, iPhone and OSX</description>
	<pubDate>Sat, 04 Feb 2012 18:40:46 +0000</pubDate>
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		<title>Comment on GLSL Studio Ver 1.01 now available by Ben</title>
		<link>http://kode80.com/2012/01/12/glsl-studio-ver-101-now-available/comment-page-1/#comment-1205</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Thu, 02 Feb 2012 14:18:28 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=991#comment-1205</guid>
		<description>@hellcats: The appearance of the custom keyboard when split/undocked is due to the OS - there's currently no way to customize the appearance when this happens. 

Documentation is high on the todo list for GLSL Studio.

The Grid primitive is a flat plane. Width/Height are the dimensions of the plane as a whole. Columns/Rows define how the plane is subdivided (columns being horizontal subdivisions and rows being vertical).</description>
		<content:encoded><![CDATA[<p>@hellcats: The appearance of the custom keyboard when split/undocked is due to the OS - there&#8217;s currently no way to customize the appearance when this happens. </p>
<p>Documentation is high on the todo list for GLSL Studio.</p>
<p>The Grid primitive is a flat plane. Width/Height are the dimensions of the plane as a whole. Columns/Rows define how the plane is subdivided (columns being horizontal subdivisions and rows being vertical).</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on GLSL Studio 1.02 now available by Ben</title>
		<link>http://kode80.com/2012/02/01/glsl-studio-102-now-available/comment-page-1/#comment-1204</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Thu, 02 Feb 2012 14:00:16 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=1004#comment-1204</guid>
		<description>I'm glad to hear it's working out - 621,000 tris is not a joke! Good point on the loading indicator - I'll add that in the next update.</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad to hear it&#8217;s working out - 621,000 tris is not a joke! Good point on the loading indicator - I&#8217;ll add that in the next update.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on GLSL Studio 1.02 now available by Sean Doyle</title>
		<link>http://kode80.com/2012/02/01/glsl-studio-102-now-available/comment-page-1/#comment-1203</link>
		<dc:creator>Sean Doyle</dc:creator>
		<pubDate>Thu, 02 Feb 2012 13:55:13 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=1004#comment-1203</guid>
		<description>This is wonderful! This is a great way to play with OpenGL.

I just loaded a fairly large model (a 37MB obj file - the cow from http://code.google.com/p/open-3d-viewer/source/checkout) and she's rotating happily (5 fps, 621K tris).  Pretty amazing.

A small request for a future enhancement - when large models are being opened there should be some type of 'loading' animation - even a UIActivityIndicatorView). Otherwise - it's just perfect :-).</description>
		<content:encoded><![CDATA[<p>This is wonderful! This is a great way to play with OpenGL.</p>
<p>I just loaded a fairly large model (a 37MB obj file - the cow from <a href="http://code.google.com/p/open-3d-viewer/source/checkout" rel="nofollow">http://code.google.com/p/open-3d-viewer/source/checkout</a>) and she&#8217;s rotating happily (5 fps, 621K tris).  Pretty amazing.</p>
<p>A small request for a future enhancement - when large models are being opened there should be some type of &#8216;loading&#8217; animation - even a UIActivityIndicatorView). Otherwise - it&#8217;s just perfect :-).</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 1-bit Ninja level creation time lapse by Leon</title>
		<link>http://kode80.com/2012/01/26/1-bit-ninja-level-creation-time-lapse/comment-page-1/#comment-1200</link>
		<dc:creator>Leon</dc:creator>
		<pubDate>Sat, 28 Jan 2012 15:19:41 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=997#comment-1200</guid>
		<description>Cool! Thanks!</description>
		<content:encoded><![CDATA[<p>Cool! Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 1-bit Ninja level creation time lapse by Ben</title>
		<link>http://kode80.com/2012/01/26/1-bit-ninja-level-creation-time-lapse/comment-page-1/#comment-1199</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Fri, 27 Jan 2012 16:22:42 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=997#comment-1199</guid>
		<description>It's a free tilemap editor called Tiled. http://www.mapeditor.org/</description>
		<content:encoded><![CDATA[<p>It&#8217;s a free tilemap editor called Tiled. <a href="http://www.mapeditor.org/" rel="nofollow">http://www.mapeditor.org/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 1-bit Ninja level creation time lapse by Leon</title>
		<link>http://kode80.com/2012/01/26/1-bit-ninja-level-creation-time-lapse/comment-page-1/#comment-1197</link>
		<dc:creator>Leon</dc:creator>
		<pubDate>Fri, 27 Jan 2012 10:33:24 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=997#comment-1197</guid>
		<description>Awesome video, thanks for posting!
What tool are you using in the video?</description>
		<content:encoded><![CDATA[<p>Awesome video, thanks for posting!<br />
What tool are you using in the video?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on GLSL Studio Ver 1.01 now available by hellcats</title>
		<link>http://kode80.com/2012/01/12/glsl-studio-ver-101-now-available/comment-page-1/#comment-1187</link>
		<dc:creator>hellcats</dc:creator>
		<pubDate>Thu, 19 Jan 2012 07:07:05 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=991#comment-1187</guid>
		<description>What's with the weird split or un-docked keyboard? What is the intent?

Also, would love to see some kind of online reference material for GLSL, and a manual describing all the settings (like what is width and height vs. rows and columns on the grid?)</description>
		<content:encoded><![CDATA[<p>What&#8217;s with the weird split or un-docked keyboard? What is the intent?</p>
<p>Also, would love to see some kind of online reference material for GLSL, and a manual describing all the settings (like what is width and height vs. rows and columns on the grid?)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on GLSL Studio Ver 1.01 now available by More Coding Fun on iPad, Android, Beyond: Play with GLSL&#8217;s Magical OpenGL Goodness</title>
		<link>http://kode80.com/2012/01/12/glsl-studio-ver-101-now-available/comment-page-1/#comment-1184</link>
		<dc:creator>More Coding Fun on iPad, Android, Beyond: Play with GLSL&#8217;s Magical OpenGL Goodness</dc:creator>
		<pubDate>Fri, 13 Jan 2012 23:09:11 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=991#comment-1184</guid>
		<description>[...] http://glslstudio.com/ Via the developer&#8217;s kode80 blog [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://glslstudio.com/" rel="nofollow">http://glslstudio.com/</a> Via the developer&#8217;s kode80 blog [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on GLSL Studio on the App Store now! by fattjake</title>
		<link>http://kode80.com/2012/01/04/glsl-studio-on-the-app-store-now/comment-page-1/#comment-1181</link>
		<dc:creator>fattjake</dc:creator>
		<pubDate>Wed, 04 Jan 2012 19:07:06 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=980#comment-1181</guid>
		<description>I started learning openGL about two months ago.  This tool is going to make life so much more fun.  Awesome.</description>
		<content:encoded><![CDATA[<p>I started learning openGL about two months ago.  This tool is going to make life so much more fun.  Awesome.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on HoloToy by HoloToy &#124; Apps Cafe</title>
		<link>http://kode80.com/2012/01/12/glsl-studio-ver-101-now-available/comment-page-1/#comment-1205</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Thu, 02 Feb 2012 14:18:28 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=991#comment-1205</guid>
		<description>@hellcats: The appearance of the custom keyboard when split/undocked is due to the OS - there's currently no way to customize the appearance when this happens. 

Documentation is high on the todo list for GLSL Studio.

The Grid primitive is a flat plane. Width/Height are the dimensions of the plane as a whole. Columns/Rows define how the plane is subdivided (columns being horizontal subdivisions and rows being vertical).</description>
		<content:encoded><![CDATA[<p>@hellcats: The appearance of the custom keyboard when split/undocked is due to the OS - there&#8217;s currently no way to customize the appearance when this happens. </p>
<p>Documentation is high on the todo list for GLSL Studio.</p>
<p>The Grid primitive is a flat plane. Width/Height are the dimensions of the plane as a whole. Columns/Rows define how the plane is subdivided (columns being horizontal subdivisions and rows being vertical).</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comments for kode80</title>
	<atom:link href="http://kode80.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://kode80.com</link>
	<description>Coding for web, iPhone and OSX</description>
	<pubDate>Sat, 04 Feb 2012 18:40:46 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.7.1</generator>
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		<title>Comment on GLSL Studio Ver 1.01 now available by Ben</title>
		<link>http://kode80.com/2012/01/12/glsl-studio-ver-101-now-available/comment-page-1/#comment-1205</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Thu, 02 Feb 2012 14:18:28 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=991#comment-1205</guid>
		<description>@hellcats: The appearance of the custom keyboard when split/undocked is due to the OS - there's currently no way to customize the appearance when this happens. 

Documentation is high on the todo list for GLSL Studio.

The Grid primitive is a flat plane. Width/Height are the dimensions of the plane as a whole. Columns/Rows define how the plane is subdivided (columns being horizontal subdivisions and rows being vertical).</description>
		<content:encoded><![CDATA[<p>@hellcats: The appearance of the custom keyboard when split/undocked is due to the OS - there&#8217;s currently no way to customize the appearance when this happens. </p>
<p>Documentation is high on the todo list for GLSL Studio.</p>
<p>The Grid primitive is a flat plane. Width/Height are the dimensions of the plane as a whole. Columns/Rows define how the plane is subdivided (columns being horizontal subdivisions and rows being vertical).</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on GLSL Studio 1.02 now available by Ben</title>
		<link>http://kode80.com/2012/02/01/glsl-studio-102-now-available/comment-page-1/#comment-1204</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Thu, 02 Feb 2012 14:00:16 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=1004#comment-1204</guid>
		<description>I'm glad to hear it's working out - 621,000 tris is not a joke! Good point on the loading indicator - I'll add that in the next update.</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad to hear it&#8217;s working out - 621,000 tris is not a joke! Good point on the loading indicator - I&#8217;ll add that in the next update.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on GLSL Studio 1.02 now available by Sean Doyle</title>
		<link>http://kode80.com/2012/02/01/glsl-studio-102-now-available/comment-page-1/#comment-1203</link>
		<dc:creator>Sean Doyle</dc:creator>
		<pubDate>Thu, 02 Feb 2012 13:55:13 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=1004#comment-1203</guid>
		<description>This is wonderful! This is a great way to play with OpenGL.

I just loaded a fairly large model (a 37MB obj file - the cow from http://code.google.com/p/open-3d-viewer/source/checkout) and she's rotating happily (5 fps, 621K tris).  Pretty amazing.

A small request for a future enhancement - when large models are being opened there should be some type of 'loading' animation - even a UIActivityIndicatorView). Otherwise - it's just perfect :-).</description>
		<content:encoded><![CDATA[<p>This is wonderful! This is a great way to play with OpenGL.</p>
<p>I just loaded a fairly large model (a 37MB obj file - the cow from <a href="http://code.google.com/p/open-3d-viewer/source/checkout" rel="nofollow">http://code.google.com/p/open-3d-viewer/source/checkout</a>) and she&#8217;s rotating happily (5 fps, 621K tris).  Pretty amazing.</p>
<p>A small request for a future enhancement - when large models are being opened there should be some type of &#8216;loading&#8217; animation - even a UIActivityIndicatorView). Otherwise - it&#8217;s just perfect :-).</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 1-bit Ninja level creation time lapse by Leon</title>
		<link>http://kode80.com/2012/01/26/1-bit-ninja-level-creation-time-lapse/comment-page-1/#comment-1200</link>
		<dc:creator>Leon</dc:creator>
		<pubDate>Sat, 28 Jan 2012 15:19:41 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=997#comment-1200</guid>
		<description>Cool! Thanks!</description>
		<content:encoded><![CDATA[<p>Cool! Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 1-bit Ninja level creation time lapse by Ben</title>
		<link>http://kode80.com/2012/01/26/1-bit-ninja-level-creation-time-lapse/comment-page-1/#comment-1199</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Fri, 27 Jan 2012 16:22:42 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=997#comment-1199</guid>
		<description>It's a free tilemap editor called Tiled. http://www.mapeditor.org/</description>
		<content:encoded><![CDATA[<p>It&#8217;s a free tilemap editor called Tiled. <a href="http://www.mapeditor.org/" rel="nofollow">http://www.mapeditor.org/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 1-bit Ninja level creation time lapse by Leon</title>
		<link>http://kode80.com/2012/01/26/1-bit-ninja-level-creation-time-lapse/comment-page-1/#comment-1197</link>
		<dc:creator>Leon</dc:creator>
		<pubDate>Fri, 27 Jan 2012 10:33:24 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=997#comment-1197</guid>
		<description>Awesome video, thanks for posting!
What tool are you using in the video?</description>
		<content:encoded><![CDATA[<p>Awesome video, thanks for posting!<br />
What tool are you using in the video?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on GLSL Studio Ver 1.01 now available by hellcats</title>
		<link>http://kode80.com/2012/01/12/glsl-studio-ver-101-now-available/comment-page-1/#comment-1187</link>
		<dc:creator>hellcats</dc:creator>
		<pubDate>Thu, 19 Jan 2012 07:07:05 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=991#comment-1187</guid>
		<description>What's with the weird split or un-docked keyboard? What is the intent?

Also, would love to see some kind of online reference material for GLSL, and a manual describing all the settings (like what is width and height vs. rows and columns on the grid?)</description>
		<content:encoded><![CDATA[<p>What&#8217;s with the weird split or un-docked keyboard? What is the intent?</p>
<p>Also, would love to see some kind of online reference material for GLSL, and a manual describing all the settings (like what is width and height vs. rows and columns on the grid?)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on GLSL Studio Ver 1.01 now available by More Coding Fun on iPad, Android, Beyond: Play with GLSL&#8217;s Magical OpenGL Goodness</title>
		<link>http://kode80.com/2012/01/12/glsl-studio-ver-101-now-available/comment-page-1/#comment-1184</link>
		<dc:creator>More Coding Fun on iPad, Android, Beyond: Play with GLSL&#8217;s Magical OpenGL Goodness</dc:creator>
		<pubDate>Fri, 13 Jan 2012 23:09:11 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=991#comment-1184</guid>
		<description>[...] http://glslstudio.com/ Via the developer&#8217;s kode80 blog [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://glslstudio.com/" rel="nofollow">http://glslstudio.com/</a> Via the developer&#8217;s kode80 blog [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on GLSL Studio on the App Store now! by fattjake</title>
		<link>http://kode80.com/2012/01/04/glsl-studio-on-the-app-store-now/comment-page-1/#comment-1181</link>
		<dc:creator>fattjake</dc:creator>
		<pubDate>Wed, 04 Jan 2012 19:07:06 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=980#comment-1181</guid>
		<description>I started learning openGL about two months ago.  This tool is going to make life so much more fun.  Awesome.</description>
		<content:encoded><![CDATA[<p>I started learning openGL about two months ago.  This tool is going to make life so much more fun.  Awesome.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on HoloToy by HoloToy &#124; Apps Cafe</title>
		<link>http://kode80.com/2012/02/01/glsl-studio-102-now-available/comment-page-1/#comment-1204</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Thu, 02 Feb 2012 14:00:16 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=1004#comment-1204</guid>
		<description>I'm glad to hear it's working out - 621,000 tris is not a joke! Good point on the loading indicator - I'll add that in the next update.</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad to hear it&#8217;s working out - 621,000 tris is not a joke! Good point on the loading indicator - I&#8217;ll add that in the next update.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comments for kode80</title>
	<atom:link href="http://kode80.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://kode80.com</link>
	<description>Coding for web, iPhone and OSX</description>
	<pubDate>Sat, 04 Feb 2012 18:40:46 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.7.1</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
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		<item>
		<title>Comment on GLSL Studio Ver 1.01 now available by Ben</title>
		<link>http://kode80.com/2012/01/12/glsl-studio-ver-101-now-available/comment-page-1/#comment-1205</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Thu, 02 Feb 2012 14:18:28 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=991#comment-1205</guid>
		<description>@hellcats: The appearance of the custom keyboard when split/undocked is due to the OS - there's currently no way to customize the appearance when this happens. 

Documentation is high on the todo list for GLSL Studio.

The Grid primitive is a flat plane. Width/Height are the dimensions of the plane as a whole. Columns/Rows define how the plane is subdivided (columns being horizontal subdivisions and rows being vertical).</description>
		<content:encoded><![CDATA[<p>@hellcats: The appearance of the custom keyboard when split/undocked is due to the OS - there&#8217;s currently no way to customize the appearance when this happens. </p>
<p>Documentation is high on the todo list for GLSL Studio.</p>
<p>The Grid primitive is a flat plane. Width/Height are the dimensions of the plane as a whole. Columns/Rows define how the plane is subdivided (columns being horizontal subdivisions and rows being vertical).</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on GLSL Studio 1.02 now available by Ben</title>
		<link>http://kode80.com/2012/02/01/glsl-studio-102-now-available/comment-page-1/#comment-1204</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Thu, 02 Feb 2012 14:00:16 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=1004#comment-1204</guid>
		<description>I'm glad to hear it's working out - 621,000 tris is not a joke! Good point on the loading indicator - I'll add that in the next update.</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad to hear it&#8217;s working out - 621,000 tris is not a joke! Good point on the loading indicator - I&#8217;ll add that in the next update.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on GLSL Studio 1.02 now available by Sean Doyle</title>
		<link>http://kode80.com/2012/02/01/glsl-studio-102-now-available/comment-page-1/#comment-1203</link>
		<dc:creator>Sean Doyle</dc:creator>
		<pubDate>Thu, 02 Feb 2012 13:55:13 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=1004#comment-1203</guid>
		<description>This is wonderful! This is a great way to play with OpenGL.

I just loaded a fairly large model (a 37MB obj file - the cow from http://code.google.com/p/open-3d-viewer/source/checkout) and she's rotating happily (5 fps, 621K tris).  Pretty amazing.

A small request for a future enhancement - when large models are being opened there should be some type of 'loading' animation - even a UIActivityIndicatorView). Otherwise - it's just perfect :-).</description>
		<content:encoded><![CDATA[<p>This is wonderful! This is a great way to play with OpenGL.</p>
<p>I just loaded a fairly large model (a 37MB obj file - the cow from <a href="http://code.google.com/p/open-3d-viewer/source/checkout" rel="nofollow">http://code.google.com/p/open-3d-viewer/source/checkout</a>) and she&#8217;s rotating happily (5 fps, 621K tris).  Pretty amazing.</p>
<p>A small request for a future enhancement - when large models are being opened there should be some type of &#8216;loading&#8217; animation - even a UIActivityIndicatorView). Otherwise - it&#8217;s just perfect :-).</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 1-bit Ninja level creation time lapse by Leon</title>
		<link>http://kode80.com/2012/01/26/1-bit-ninja-level-creation-time-lapse/comment-page-1/#comment-1200</link>
		<dc:creator>Leon</dc:creator>
		<pubDate>Sat, 28 Jan 2012 15:19:41 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=997#comment-1200</guid>
		<description>Cool! Thanks!</description>
		<content:encoded><![CDATA[<p>Cool! Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 1-bit Ninja level creation time lapse by Ben</title>
		<link>http://kode80.com/2012/01/26/1-bit-ninja-level-creation-time-lapse/comment-page-1/#comment-1199</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Fri, 27 Jan 2012 16:22:42 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=997#comment-1199</guid>
		<description>It's a free tilemap editor called Tiled. http://www.mapeditor.org/</description>
		<content:encoded><![CDATA[<p>It&#8217;s a free tilemap editor called Tiled. <a href="http://www.mapeditor.org/" rel="nofollow">http://www.mapeditor.org/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 1-bit Ninja level creation time lapse by Leon</title>
		<link>http://kode80.com/2012/01/26/1-bit-ninja-level-creation-time-lapse/comment-page-1/#comment-1197</link>
		<dc:creator>Leon</dc:creator>
		<pubDate>Fri, 27 Jan 2012 10:33:24 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=997#comment-1197</guid>
		<description>Awesome video, thanks for posting!
What tool are you using in the video?</description>
		<content:encoded><![CDATA[<p>Awesome video, thanks for posting!<br />
What tool are you using in the video?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on GLSL Studio Ver 1.01 now available by hellcats</title>
		<link>http://kode80.com/2012/01/12/glsl-studio-ver-101-now-available/comment-page-1/#comment-1187</link>
		<dc:creator>hellcats</dc:creator>
		<pubDate>Thu, 19 Jan 2012 07:07:05 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=991#comment-1187</guid>
		<description>What's with the weird split or un-docked keyboard? What is the intent?

Also, would love to see some kind of online reference material for GLSL, and a manual describing all the settings (like what is width and height vs. rows and columns on the grid?)</description>
		<content:encoded><![CDATA[<p>What&#8217;s with the weird split or un-docked keyboard? What is the intent?</p>
<p>Also, would love to see some kind of online reference material for GLSL, and a manual describing all the settings (like what is width and height vs. rows and columns on the grid?)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on GLSL Studio Ver 1.01 now available by More Coding Fun on iPad, Android, Beyond: Play with GLSL&#8217;s Magical OpenGL Goodness</title>
		<link>http://kode80.com/2012/01/12/glsl-studio-ver-101-now-available/comment-page-1/#comment-1184</link>
		<dc:creator>More Coding Fun on iPad, Android, Beyond: Play with GLSL&#8217;s Magical OpenGL Goodness</dc:creator>
		<pubDate>Fri, 13 Jan 2012 23:09:11 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=991#comment-1184</guid>
		<description>[...] http://glslstudio.com/ Via the developer&#8217;s kode80 blog [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://glslstudio.com/" rel="nofollow">http://glslstudio.com/</a> Via the developer&#8217;s kode80 blog [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on GLSL Studio on the App Store now! by fattjake</title>
		<link>http://kode80.com/2012/01/04/glsl-studio-on-the-app-store-now/comment-page-1/#comment-1181</link>
		<dc:creator>fattjake</dc:creator>
		<pubDate>Wed, 04 Jan 2012 19:07:06 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=980#comment-1181</guid>
		<description>I started learning openGL about two months ago.  This tool is going to make life so much more fun.  Awesome.</description>
		<content:encoded><![CDATA[<p>I started learning openGL about two months ago.  This tool is going to make life so much more fun.  Awesome.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on HoloToy by HoloToy &#124; Apps Cafe</title>
		<link>http://kode80.com/2012/02/01/glsl-studio-102-now-available/comment-page-1/#comment-1203</link>
		<dc:creator>Sean Doyle</dc:creator>
		<pubDate>Thu, 02 Feb 2012 13:55:13 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=1004#comment-1203</guid>
		<description>This is wonderful! This is a great way to play with OpenGL.

I just loaded a fairly large model (a 37MB obj file - the cow from http://code.google.com/p/open-3d-viewer/source/checkout) and she's rotating happily (5 fps, 621K tris).  Pretty amazing.

A small request for a future enhancement - when large models are being opened there should be some type of 'loading' animation - even a UIActivityIndicatorView). Otherwise - it's just perfect :-).</description>
		<content:encoded><![CDATA[<p>This is wonderful! This is a great way to play with OpenGL.</p>
<p>I just loaded a fairly large model (a 37MB obj file - the cow from <a href="http://code.google.com/p/open-3d-viewer/source/checkout" rel="nofollow">http://code.google.com/p/open-3d-viewer/source/checkout</a>) and she&#8217;s rotating happily (5 fps, 621K tris).  Pretty amazing.</p>
<p>A small request for a future enhancement - when large models are being opened there should be some type of &#8216;loading&#8217; animation - even a UIActivityIndicatorView). Otherwise - it&#8217;s just perfect :-).</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comments for kode80</title>
	<atom:link href="http://kode80.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://kode80.com</link>
	<description>Coding for web, iPhone and OSX</description>
	<pubDate>Sat, 04 Feb 2012 18:40:46 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.7.1</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>Comment on GLSL Studio Ver 1.01 now available by Ben</title>
		<link>http://kode80.com/2012/01/12/glsl-studio-ver-101-now-available/comment-page-1/#comment-1205</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Thu, 02 Feb 2012 14:18:28 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=991#comment-1205</guid>
		<description>@hellcats: The appearance of the custom keyboard when split/undocked is due to the OS - there's currently no way to customize the appearance when this happens. 

Documentation is high on the todo list for GLSL Studio.

The Grid primitive is a flat plane. Width/Height are the dimensions of the plane as a whole. Columns/Rows define how the plane is subdivided (columns being horizontal subdivisions and rows being vertical).</description>
		<content:encoded><![CDATA[<p>@hellcats: The appearance of the custom keyboard when split/undocked is due to the OS - there&#8217;s currently no way to customize the appearance when this happens. </p>
<p>Documentation is high on the todo list for GLSL Studio.</p>
<p>The Grid primitive is a flat plane. Width/Height are the dimensions of the plane as a whole. Columns/Rows define how the plane is subdivided (columns being horizontal subdivisions and rows being vertical).</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on GLSL Studio 1.02 now available by Ben</title>
		<link>http://kode80.com/2012/02/01/glsl-studio-102-now-available/comment-page-1/#comment-1204</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Thu, 02 Feb 2012 14:00:16 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=1004#comment-1204</guid>
		<description>I'm glad to hear it's working out - 621,000 tris is not a joke! Good point on the loading indicator - I'll add that in the next update.</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad to hear it&#8217;s working out - 621,000 tris is not a joke! Good point on the loading indicator - I&#8217;ll add that in the next update.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on GLSL Studio 1.02 now available by Sean Doyle</title>
		<link>http://kode80.com/2012/02/01/glsl-studio-102-now-available/comment-page-1/#comment-1203</link>
		<dc:creator>Sean Doyle</dc:creator>
		<pubDate>Thu, 02 Feb 2012 13:55:13 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=1004#comment-1203</guid>
		<description>This is wonderful! This is a great way to play with OpenGL.

I just loaded a fairly large model (a 37MB obj file - the cow from http://code.google.com/p/open-3d-viewer/source/checkout) and she's rotating happily (5 fps, 621K tris).  Pretty amazing.

A small request for a future enhancement - when large models are being opened there should be some type of 'loading' animation - even a UIActivityIndicatorView). Otherwise - it's just perfect :-).</description>
		<content:encoded><![CDATA[<p>This is wonderful! This is a great way to play with OpenGL.</p>
<p>I just loaded a fairly large model (a 37MB obj file - the cow from <a href="http://code.google.com/p/open-3d-viewer/source/checkout" rel="nofollow">http://code.google.com/p/open-3d-viewer/source/checkout</a>) and she&#8217;s rotating happily (5 fps, 621K tris).  Pretty amazing.</p>
<p>A small request for a future enhancement - when large models are being opened there should be some type of &#8216;loading&#8217; animation - even a UIActivityIndicatorView). Otherwise - it&#8217;s just perfect :-).</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 1-bit Ninja level creation time lapse by Leon</title>
		<link>http://kode80.com/2012/01/26/1-bit-ninja-level-creation-time-lapse/comment-page-1/#comment-1200</link>
		<dc:creator>Leon</dc:creator>
		<pubDate>Sat, 28 Jan 2012 15:19:41 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=997#comment-1200</guid>
		<description>Cool! Thanks!</description>
		<content:encoded><![CDATA[<p>Cool! Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 1-bit Ninja level creation time lapse by Ben</title>
		<link>http://kode80.com/2012/01/26/1-bit-ninja-level-creation-time-lapse/comment-page-1/#comment-1199</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Fri, 27 Jan 2012 16:22:42 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=997#comment-1199</guid>
		<description>It's a free tilemap editor called Tiled. http://www.mapeditor.org/</description>
		<content:encoded><![CDATA[<p>It&#8217;s a free tilemap editor called Tiled. <a href="http://www.mapeditor.org/" rel="nofollow">http://www.mapeditor.org/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 1-bit Ninja level creation time lapse by Leon</title>
		<link>http://kode80.com/2012/01/26/1-bit-ninja-level-creation-time-lapse/comment-page-1/#comment-1197</link>
		<dc:creator>Leon</dc:creator>
		<pubDate>Fri, 27 Jan 2012 10:33:24 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=997#comment-1197</guid>
		<description>Awesome video, thanks for posting!
What tool are you using in the video?</description>
		<content:encoded><![CDATA[<p>Awesome video, thanks for posting!<br />
What tool are you using in the video?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on GLSL Studio Ver 1.01 now available by hellcats</title>
		<link>http://kode80.com/2012/01/12/glsl-studio-ver-101-now-available/comment-page-1/#comment-1187</link>
		<dc:creator>hellcats</dc:creator>
		<pubDate>Thu, 19 Jan 2012 07:07:05 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=991#comment-1187</guid>
		<description>What's with the weird split or un-docked keyboard? What is the intent?

Also, would love to see some kind of online reference material for GLSL, and a manual describing all the settings (like what is width and height vs. rows and columns on the grid?)</description>
		<content:encoded><![CDATA[<p>What&#8217;s with the weird split or un-docked keyboard? What is the intent?</p>
<p>Also, would love to see some kind of online reference material for GLSL, and a manual describing all the settings (like what is width and height vs. rows and columns on the grid?)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on GLSL Studio Ver 1.01 now available by More Coding Fun on iPad, Android, Beyond: Play with GLSL&#8217;s Magical OpenGL Goodness</title>
		<link>http://kode80.com/2012/01/12/glsl-studio-ver-101-now-available/comment-page-1/#comment-1184</link>
		<dc:creator>More Coding Fun on iPad, Android, Beyond: Play with GLSL&#8217;s Magical OpenGL Goodness</dc:creator>
		<pubDate>Fri, 13 Jan 2012 23:09:11 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=991#comment-1184</guid>
		<description>[...] http://glslstudio.com/ Via the developer&#8217;s kode80 blog [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://glslstudio.com/" rel="nofollow">http://glslstudio.com/</a> Via the developer&#8217;s kode80 blog [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on GLSL Studio on the App Store now! by fattjake</title>
		<link>http://kode80.com/2012/01/04/glsl-studio-on-the-app-store-now/comment-page-1/#comment-1181</link>
		<dc:creator>fattjake</dc:creator>
		<pubDate>Wed, 04 Jan 2012 19:07:06 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=980#comment-1181</guid>
		<description>I started learning openGL about two months ago.  This tool is going to make life so much more fun.  Awesome.</description>
		<content:encoded><![CDATA[<p>I started learning openGL about two months ago.  This tool is going to make life so much more fun.  Awesome.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on HoloToy by HoloToy &#124; Apps Cafe</title>
		<link>http://kode80.com/2012/01/26/1-bit-ninja-level-creation-time-lapse/comment-page-1/#comment-1200</link>
		<dc:creator>Leon</dc:creator>
		<pubDate>Sat, 28 Jan 2012 15:19:41 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=997#comment-1200</guid>
		<description>Cool! Thanks!</description>
		<content:encoded><![CDATA[<p>Cool! Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comments for kode80</title>
	<atom:link href="http://kode80.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://kode80.com</link>
	<description>Coding for web, iPhone and OSX</description>
	<pubDate>Sat, 04 Feb 2012 18:40:46 +0000</pubDate>
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		<title>Comment on GLSL Studio Ver 1.01 now available by Ben</title>
		<link>http://kode80.com/2012/01/12/glsl-studio-ver-101-now-available/comment-page-1/#comment-1205</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Thu, 02 Feb 2012 14:18:28 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=991#comment-1205</guid>
		<description>@hellcats: The appearance of the custom keyboard when split/undocked is due to the OS - there's currently no way to customize the appearance when this happens. 

Documentation is high on the todo list for GLSL Studio.

The Grid primitive is a flat plane. Width/Height are the dimensions of the plane as a whole. Columns/Rows define how the plane is subdivided (columns being horizontal subdivisions and rows being vertical).</description>
		<content:encoded><![CDATA[<p>@hellcats: The appearance of the custom keyboard when split/undocked is due to the OS - there&#8217;s currently no way to customize the appearance when this happens. </p>
<p>Documentation is high on the todo list for GLSL Studio.</p>
<p>The Grid primitive is a flat plane. Width/Height are the dimensions of the plane as a whole. Columns/Rows define how the plane is subdivided (columns being horizontal subdivisions and rows being vertical).</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on GLSL Studio 1.02 now available by Ben</title>
		<link>http://kode80.com/2012/02/01/glsl-studio-102-now-available/comment-page-1/#comment-1204</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Thu, 02 Feb 2012 14:00:16 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=1004#comment-1204</guid>
		<description>I'm glad to hear it's working out - 621,000 tris is not a joke! Good point on the loading indicator - I'll add that in the next update.</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad to hear it&#8217;s working out - 621,000 tris is not a joke! Good point on the loading indicator - I&#8217;ll add that in the next update.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on GLSL Studio 1.02 now available by Sean Doyle</title>
		<link>http://kode80.com/2012/02/01/glsl-studio-102-now-available/comment-page-1/#comment-1203</link>
		<dc:creator>Sean Doyle</dc:creator>
		<pubDate>Thu, 02 Feb 2012 13:55:13 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=1004#comment-1203</guid>
		<description>This is wonderful! This is a great way to play with OpenGL.

I just loaded a fairly large model (a 37MB obj file - the cow from http://code.google.com/p/open-3d-viewer/source/checkout) and she's rotating happily (5 fps, 621K tris).  Pretty amazing.

A small request for a future enhancement - when large models are being opened there should be some type of 'loading' animation - even a UIActivityIndicatorView). Otherwise - it's just perfect :-).</description>
		<content:encoded><![CDATA[<p>This is wonderful! This is a great way to play with OpenGL.</p>
<p>I just loaded a fairly large model (a 37MB obj file - the cow from <a href="http://code.google.com/p/open-3d-viewer/source/checkout" rel="nofollow">http://code.google.com/p/open-3d-viewer/source/checkout</a>) and she&#8217;s rotating happily (5 fps, 621K tris).  Pretty amazing.</p>
<p>A small request for a future enhancement - when large models are being opened there should be some type of &#8216;loading&#8217; animation - even a UIActivityIndicatorView). Otherwise - it&#8217;s just perfect :-).</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 1-bit Ninja level creation time lapse by Leon</title>
		<link>http://kode80.com/2012/01/26/1-bit-ninja-level-creation-time-lapse/comment-page-1/#comment-1200</link>
		<dc:creator>Leon</dc:creator>
		<pubDate>Sat, 28 Jan 2012 15:19:41 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=997#comment-1200</guid>
		<description>Cool! Thanks!</description>
		<content:encoded><![CDATA[<p>Cool! Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 1-bit Ninja level creation time lapse by Ben</title>
		<link>http://kode80.com/2012/01/26/1-bit-ninja-level-creation-time-lapse/comment-page-1/#comment-1199</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Fri, 27 Jan 2012 16:22:42 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=997#comment-1199</guid>
		<description>It's a free tilemap editor called Tiled. http://www.mapeditor.org/</description>
		<content:encoded><![CDATA[<p>It&#8217;s a free tilemap editor called Tiled. <a href="http://www.mapeditor.org/" rel="nofollow">http://www.mapeditor.org/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 1-bit Ninja level creation time lapse by Leon</title>
		<link>http://kode80.com/2012/01/26/1-bit-ninja-level-creation-time-lapse/comment-page-1/#comment-1197</link>
		<dc:creator>Leon</dc:creator>
		<pubDate>Fri, 27 Jan 2012 10:33:24 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=997#comment-1197</guid>
		<description>Awesome video, thanks for posting!
What tool are you using in the video?</description>
		<content:encoded><![CDATA[<p>Awesome video, thanks for posting!<br />
What tool are you using in the video?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on GLSL Studio Ver 1.01 now available by hellcats</title>
		<link>http://kode80.com/2012/01/12/glsl-studio-ver-101-now-available/comment-page-1/#comment-1187</link>
		<dc:creator>hellcats</dc:creator>
		<pubDate>Thu, 19 Jan 2012 07:07:05 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=991#comment-1187</guid>
		<description>What's with the weird split or un-docked keyboard? What is the intent?

Also, would love to see some kind of online reference material for GLSL, and a manual describing all the settings (like what is width and height vs. rows and columns on the grid?)</description>
		<content:encoded><![CDATA[<p>What&#8217;s with the weird split or un-docked keyboard? What is the intent?</p>
<p>Also, would love to see some kind of online reference material for GLSL, and a manual describing all the settings (like what is width and height vs. rows and columns on the grid?)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on GLSL Studio Ver 1.01 now available by More Coding Fun on iPad, Android, Beyond: Play with GLSL&#8217;s Magical OpenGL Goodness</title>
		<link>http://kode80.com/2012/01/12/glsl-studio-ver-101-now-available/comment-page-1/#comment-1184</link>
		<dc:creator>More Coding Fun on iPad, Android, Beyond: Play with GLSL&#8217;s Magical OpenGL Goodness</dc:creator>
		<pubDate>Fri, 13 Jan 2012 23:09:11 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=991#comment-1184</guid>
		<description>[...] http://glslstudio.com/ Via the developer&#8217;s kode80 blog [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://glslstudio.com/" rel="nofollow">http://glslstudio.com/</a> Via the developer&#8217;s kode80 blog [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on GLSL Studio on the App Store now! by fattjake</title>
		<link>http://kode80.com/2012/01/04/glsl-studio-on-the-app-store-now/comment-page-1/#comment-1181</link>
		<dc:creator>fattjake</dc:creator>
		<pubDate>Wed, 04 Jan 2012 19:07:06 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=980#comment-1181</guid>
		<description>I started learning openGL about two months ago.  This tool is going to make life so much more fun.  Awesome.</description>
		<content:encoded><![CDATA[<p>I started learning openGL about two months ago.  This tool is going to make life so much more fun.  Awesome.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on HoloToy by HoloToy &#124; Apps Cafe</title>
		<link>http://kode80.com/2012/01/26/1-bit-ninja-level-creation-time-lapse/comment-page-1/#comment-1199</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Fri, 27 Jan 2012 16:22:42 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=997#comment-1199</guid>
		<description>It's a free tilemap editor called Tiled. http://www.mapeditor.org/</description>
		<content:encoded><![CDATA[<p>It&#8217;s a free tilemap editor called Tiled. <a href="http://www.mapeditor.org/" rel="nofollow">http://www.mapeditor.org/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comments for kode80</title>
	<atom:link href="http://kode80.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://kode80.com</link>
	<description>Coding for web, iPhone and OSX</description>
	<pubDate>Sat, 04 Feb 2012 18:40:46 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.7.1</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
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		<title>Comment on GLSL Studio Ver 1.01 now available by Ben</title>
		<link>http://kode80.com/2012/01/12/glsl-studio-ver-101-now-available/comment-page-1/#comment-1205</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Thu, 02 Feb 2012 14:18:28 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=991#comment-1205</guid>
		<description>@hellcats: The appearance of the custom keyboard when split/undocked is due to the OS - there's currently no way to customize the appearance when this happens. 

Documentation is high on the todo list for GLSL Studio.

The Grid primitive is a flat plane. Width/Height are the dimensions of the plane as a whole. Columns/Rows define how the plane is subdivided (columns being horizontal subdivisions and rows being vertical).</description>
		<content:encoded><![CDATA[<p>@hellcats: The appearance of the custom keyboard when split/undocked is due to the OS - there&#8217;s currently no way to customize the appearance when this happens. </p>
<p>Documentation is high on the todo list for GLSL Studio.</p>
<p>The Grid primitive is a flat plane. Width/Height are the dimensions of the plane as a whole. Columns/Rows define how the plane is subdivided (columns being horizontal subdivisions and rows being vertical).</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on GLSL Studio 1.02 now available by Ben</title>
		<link>http://kode80.com/2012/02/01/glsl-studio-102-now-available/comment-page-1/#comment-1204</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Thu, 02 Feb 2012 14:00:16 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=1004#comment-1204</guid>
		<description>I'm glad to hear it's working out - 621,000 tris is not a joke! Good point on the loading indicator - I'll add that in the next update.</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad to hear it&#8217;s working out - 621,000 tris is not a joke! Good point on the loading indicator - I&#8217;ll add that in the next update.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on GLSL Studio 1.02 now available by Sean Doyle</title>
		<link>http://kode80.com/2012/02/01/glsl-studio-102-now-available/comment-page-1/#comment-1203</link>
		<dc:creator>Sean Doyle</dc:creator>
		<pubDate>Thu, 02 Feb 2012 13:55:13 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=1004#comment-1203</guid>
		<description>This is wonderful! This is a great way to play with OpenGL.

I just loaded a fairly large model (a 37MB obj file - the cow from http://code.google.com/p/open-3d-viewer/source/checkout) and she's rotating happily (5 fps, 621K tris).  Pretty amazing.

A small request for a future enhancement - when large models are being opened there should be some type of 'loading' animation - even a UIActivityIndicatorView). Otherwise - it's just perfect :-).</description>
		<content:encoded><![CDATA[<p>This is wonderful! This is a great way to play with OpenGL.</p>
<p>I just loaded a fairly large model (a 37MB obj file - the cow from <a href="http://code.google.com/p/open-3d-viewer/source/checkout" rel="nofollow">http://code.google.com/p/open-3d-viewer/source/checkout</a>) and she&#8217;s rotating happily (5 fps, 621K tris).  Pretty amazing.</p>
<p>A small request for a future enhancement - when large models are being opened there should be some type of &#8216;loading&#8217; animation - even a UIActivityIndicatorView). Otherwise - it&#8217;s just perfect :-).</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 1-bit Ninja level creation time lapse by Leon</title>
		<link>http://kode80.com/2012/01/26/1-bit-ninja-level-creation-time-lapse/comment-page-1/#comment-1200</link>
		<dc:creator>Leon</dc:creator>
		<pubDate>Sat, 28 Jan 2012 15:19:41 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=997#comment-1200</guid>
		<description>Cool! Thanks!</description>
		<content:encoded><![CDATA[<p>Cool! Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 1-bit Ninja level creation time lapse by Ben</title>
		<link>http://kode80.com/2012/01/26/1-bit-ninja-level-creation-time-lapse/comment-page-1/#comment-1199</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Fri, 27 Jan 2012 16:22:42 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=997#comment-1199</guid>
		<description>It's a free tilemap editor called Tiled. http://www.mapeditor.org/</description>
		<content:encoded><![CDATA[<p>It&#8217;s a free tilemap editor called Tiled. <a href="http://www.mapeditor.org/" rel="nofollow">http://www.mapeditor.org/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 1-bit Ninja level creation time lapse by Leon</title>
		<link>http://kode80.com/2012/01/26/1-bit-ninja-level-creation-time-lapse/comment-page-1/#comment-1197</link>
		<dc:creator>Leon</dc:creator>
		<pubDate>Fri, 27 Jan 2012 10:33:24 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=997#comment-1197</guid>
		<description>Awesome video, thanks for posting!
What tool are you using in the video?</description>
		<content:encoded><![CDATA[<p>Awesome video, thanks for posting!<br />
What tool are you using in the video?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on GLSL Studio Ver 1.01 now available by hellcats</title>
		<link>http://kode80.com/2012/01/12/glsl-studio-ver-101-now-available/comment-page-1/#comment-1187</link>
		<dc:creator>hellcats</dc:creator>
		<pubDate>Thu, 19 Jan 2012 07:07:05 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=991#comment-1187</guid>
		<description>What's with the weird split or un-docked keyboard? What is the intent?

Also, would love to see some kind of online reference material for GLSL, and a manual describing all the settings (like what is width and height vs. rows and columns on the grid?)</description>
		<content:encoded><![CDATA[<p>What&#8217;s with the weird split or un-docked keyboard? What is the intent?</p>
<p>Also, would love to see some kind of online reference material for GLSL, and a manual describing all the settings (like what is width and height vs. rows and columns on the grid?)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on GLSL Studio Ver 1.01 now available by More Coding Fun on iPad, Android, Beyond: Play with GLSL&#8217;s Magical OpenGL Goodness</title>
		<link>http://kode80.com/2012/01/12/glsl-studio-ver-101-now-available/comment-page-1/#comment-1184</link>
		<dc:creator>More Coding Fun on iPad, Android, Beyond: Play with GLSL&#8217;s Magical OpenGL Goodness</dc:creator>
		<pubDate>Fri, 13 Jan 2012 23:09:11 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=991#comment-1184</guid>
		<description>[...] http://glslstudio.com/ Via the developer&#8217;s kode80 blog [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://glslstudio.com/" rel="nofollow">http://glslstudio.com/</a> Via the developer&#8217;s kode80 blog [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on GLSL Studio on the App Store now! by fattjake</title>
		<link>http://kode80.com/2012/01/04/glsl-studio-on-the-app-store-now/comment-page-1/#comment-1181</link>
		<dc:creator>fattjake</dc:creator>
		<pubDate>Wed, 04 Jan 2012 19:07:06 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=980#comment-1181</guid>
		<description>I started learning openGL about two months ago.  This tool is going to make life so much more fun.  Awesome.</description>
		<content:encoded><![CDATA[<p>I started learning openGL about two months ago.  This tool is going to make life so much more fun.  Awesome.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on HoloToy by HoloToy &#124; Apps Cafe</title>
		<link>http://kode80.com/2012/01/26/1-bit-ninja-level-creation-time-lapse/comment-page-1/#comment-1197</link>
		<dc:creator>Leon</dc:creator>
		<pubDate>Fri, 27 Jan 2012 10:33:24 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=997#comment-1197</guid>
		<description>Awesome video, thanks for posting!
What tool are you using in the video?</description>
		<content:encoded><![CDATA[<p>Awesome video, thanks for posting!<br />
What tool are you using in the video?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comments for kode80</title>
	<atom:link href="http://kode80.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://kode80.com</link>
	<description>Coding for web, iPhone and OSX</description>
	<pubDate>Sat, 04 Feb 2012 18:40:46 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.7.1</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
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		<item>
		<title>Comment on GLSL Studio Ver 1.01 now available by Ben</title>
		<link>http://kode80.com/2012/01/12/glsl-studio-ver-101-now-available/comment-page-1/#comment-1205</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Thu, 02 Feb 2012 14:18:28 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=991#comment-1205</guid>
		<description>@hellcats: The appearance of the custom keyboard when split/undocked is due to the OS - there's currently no way to customize the appearance when this happens. 

Documentation is high on the todo list for GLSL Studio.

The Grid primitive is a flat plane. Width/Height are the dimensions of the plane as a whole. Columns/Rows define how the plane is subdivided (columns being horizontal subdivisions and rows being vertical).</description>
		<content:encoded><![CDATA[<p>@hellcats: The appearance of the custom keyboard when split/undocked is due to the OS - there&#8217;s currently no way to customize the appearance when this happens. </p>
<p>Documentation is high on the todo list for GLSL Studio.</p>
<p>The Grid primitive is a flat plane. Width/Height are the dimensions of the plane as a whole. Columns/Rows define how the plane is subdivided (columns being horizontal subdivisions and rows being vertical).</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on GLSL Studio 1.02 now available by Ben</title>
		<link>http://kode80.com/2012/02/01/glsl-studio-102-now-available/comment-page-1/#comment-1204</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Thu, 02 Feb 2012 14:00:16 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=1004#comment-1204</guid>
		<description>I'm glad to hear it's working out - 621,000 tris is not a joke! Good point on the loading indicator - I'll add that in the next update.</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad to hear it&#8217;s working out - 621,000 tris is not a joke! Good point on the loading indicator - I&#8217;ll add that in the next update.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on GLSL Studio 1.02 now available by Sean Doyle</title>
		<link>http://kode80.com/2012/02/01/glsl-studio-102-now-available/comment-page-1/#comment-1203</link>
		<dc:creator>Sean Doyle</dc:creator>
		<pubDate>Thu, 02 Feb 2012 13:55:13 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=1004#comment-1203</guid>
		<description>This is wonderful! This is a great way to play with OpenGL.

I just loaded a fairly large model (a 37MB obj file - the cow from http://code.google.com/p/open-3d-viewer/source/checkout) and she's rotating happily (5 fps, 621K tris).  Pretty amazing.

A small request for a future enhancement - when large models are being opened there should be some type of 'loading' animation - even a UIActivityIndicatorView). Otherwise - it's just perfect :-).</description>
		<content:encoded><![CDATA[<p>This is wonderful! This is a great way to play with OpenGL.</p>
<p>I just loaded a fairly large model (a 37MB obj file - the cow from <a href="http://code.google.com/p/open-3d-viewer/source/checkout" rel="nofollow">http://code.google.com/p/open-3d-viewer/source/checkout</a>) and she&#8217;s rotating happily (5 fps, 621K tris).  Pretty amazing.</p>
<p>A small request for a future enhancement - when large models are being opened there should be some type of &#8216;loading&#8217; animation - even a UIActivityIndicatorView). Otherwise - it&#8217;s just perfect :-).</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 1-bit Ninja level creation time lapse by Leon</title>
		<link>http://kode80.com/2012/01/26/1-bit-ninja-level-creation-time-lapse/comment-page-1/#comment-1200</link>
		<dc:creator>Leon</dc:creator>
		<pubDate>Sat, 28 Jan 2012 15:19:41 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=997#comment-1200</guid>
		<description>Cool! Thanks!</description>
		<content:encoded><![CDATA[<p>Cool! Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 1-bit Ninja level creation time lapse by Ben</title>
		<link>http://kode80.com/2012/01/26/1-bit-ninja-level-creation-time-lapse/comment-page-1/#comment-1199</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Fri, 27 Jan 2012 16:22:42 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=997#comment-1199</guid>
		<description>It's a free tilemap editor called Tiled. http://www.mapeditor.org/</description>
		<content:encoded><![CDATA[<p>It&#8217;s a free tilemap editor called Tiled. <a href="http://www.mapeditor.org/" rel="nofollow">http://www.mapeditor.org/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 1-bit Ninja level creation time lapse by Leon</title>
		<link>http://kode80.com/2012/01/26/1-bit-ninja-level-creation-time-lapse/comment-page-1/#comment-1197</link>
		<dc:creator>Leon</dc:creator>
		<pubDate>Fri, 27 Jan 2012 10:33:24 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=997#comment-1197</guid>
		<description>Awesome video, thanks for posting!
What tool are you using in the video?</description>
		<content:encoded><![CDATA[<p>Awesome video, thanks for posting!<br />
What tool are you using in the video?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on GLSL Studio Ver 1.01 now available by hellcats</title>
		<link>http://kode80.com/2012/01/12/glsl-studio-ver-101-now-available/comment-page-1/#comment-1187</link>
		<dc:creator>hellcats</dc:creator>
		<pubDate>Thu, 19 Jan 2012 07:07:05 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=991#comment-1187</guid>
		<description>What's with the weird split or un-docked keyboard? What is the intent?

Also, would love to see some kind of online reference material for GLSL, and a manual describing all the settings (like what is width and height vs. rows and columns on the grid?)</description>
		<content:encoded><![CDATA[<p>What&#8217;s with the weird split or un-docked keyboard? What is the intent?</p>
<p>Also, would love to see some kind of online reference material for GLSL, and a manual describing all the settings (like what is width and height vs. rows and columns on the grid?)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on GLSL Studio Ver 1.01 now available by More Coding Fun on iPad, Android, Beyond: Play with GLSL&#8217;s Magical OpenGL Goodness</title>
		<link>http://kode80.com/2012/01/12/glsl-studio-ver-101-now-available/comment-page-1/#comment-1184</link>
		<dc:creator>More Coding Fun on iPad, Android, Beyond: Play with GLSL&#8217;s Magical OpenGL Goodness</dc:creator>
		<pubDate>Fri, 13 Jan 2012 23:09:11 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=991#comment-1184</guid>
		<description>[...] http://glslstudio.com/ Via the developer&#8217;s kode80 blog [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://glslstudio.com/" rel="nofollow">http://glslstudio.com/</a> Via the developer&#8217;s kode80 blog [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on GLSL Studio on the App Store now! by fattjake</title>
		<link>http://kode80.com/2012/01/04/glsl-studio-on-the-app-store-now/comment-page-1/#comment-1181</link>
		<dc:creator>fattjake</dc:creator>
		<pubDate>Wed, 04 Jan 2012 19:07:06 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=980#comment-1181</guid>
		<description>I started learning openGL about two months ago.  This tool is going to make life so much more fun.  Awesome.</description>
		<content:encoded><![CDATA[<p>I started learning openGL about two months ago.  This tool is going to make life so much more fun.  Awesome.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on HoloToy by HoloToy &#124; Apps Cafe</title>
		<link>http://kode80.com/2012/01/12/glsl-studio-ver-101-now-available/comment-page-1/#comment-1187</link>
		<dc:creator>hellcats</dc:creator>
		<pubDate>Thu, 19 Jan 2012 07:07:05 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=991#comment-1187</guid>
		<description>What's with the weird split or un-docked keyboard? What is the intent?

Also, would love to see some kind of online reference material for GLSL, and a manual describing all the settings (like what is width and height vs. rows and columns on the grid?)</description>
		<content:encoded><![CDATA[<p>What&#8217;s with the weird split or un-docked keyboard? What is the intent?</p>
<p>Also, would love to see some kind of online reference material for GLSL, and a manual describing all the settings (like what is width and height vs. rows and columns on the grid?)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comments for kode80</title>
	<atom:link href="http://kode80.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://kode80.com</link>
	<description>Coding for web, iPhone and OSX</description>
	<pubDate>Sat, 04 Feb 2012 18:40:46 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.7.1</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
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		<title>Comment on GLSL Studio Ver 1.01 now available by Ben</title>
		<link>http://kode80.com/2012/01/12/glsl-studio-ver-101-now-available/comment-page-1/#comment-1205</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Thu, 02 Feb 2012 14:18:28 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=991#comment-1205</guid>
		<description>@hellcats: The appearance of the custom keyboard when split/undocked is due to the OS - there's currently no way to customize the appearance when this happens. 

Documentation is high on the todo list for GLSL Studio.

The Grid primitive is a flat plane. Width/Height are the dimensions of the plane as a whole. Columns/Rows define how the plane is subdivided (columns being horizontal subdivisions and rows being vertical).</description>
		<content:encoded><![CDATA[<p>@hellcats: The appearance of the custom keyboard when split/undocked is due to the OS - there&#8217;s currently no way to customize the appearance when this happens. </p>
<p>Documentation is high on the todo list for GLSL Studio.</p>
<p>The Grid primitive is a flat plane. Width/Height are the dimensions of the plane as a whole. Columns/Rows define how the plane is subdivided (columns being horizontal subdivisions and rows being vertical).</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on GLSL Studio 1.02 now available by Ben</title>
		<link>http://kode80.com/2012/02/01/glsl-studio-102-now-available/comment-page-1/#comment-1204</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Thu, 02 Feb 2012 14:00:16 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=1004#comment-1204</guid>
		<description>I'm glad to hear it's working out - 621,000 tris is not a joke! Good point on the loading indicator - I'll add that in the next update.</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad to hear it&#8217;s working out - 621,000 tris is not a joke! Good point on the loading indicator - I&#8217;ll add that in the next update.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on GLSL Studio 1.02 now available by Sean Doyle</title>
		<link>http://kode80.com/2012/02/01/glsl-studio-102-now-available/comment-page-1/#comment-1203</link>
		<dc:creator>Sean Doyle</dc:creator>
		<pubDate>Thu, 02 Feb 2012 13:55:13 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=1004#comment-1203</guid>
		<description>This is wonderful! This is a great way to play with OpenGL.

I just loaded a fairly large model (a 37MB obj file - the cow from http://code.google.com/p/open-3d-viewer/source/checkout) and she's rotating happily (5 fps, 621K tris).  Pretty amazing.

A small request for a future enhancement - when large models are being opened there should be some type of 'loading' animation - even a UIActivityIndicatorView). Otherwise - it's just perfect :-).</description>
		<content:encoded><![CDATA[<p>This is wonderful! This is a great way to play with OpenGL.</p>
<p>I just loaded a fairly large model (a 37MB obj file - the cow from <a href="http://code.google.com/p/open-3d-viewer/source/checkout" rel="nofollow">http://code.google.com/p/open-3d-viewer/source/checkout</a>) and she&#8217;s rotating happily (5 fps, 621K tris).  Pretty amazing.</p>
<p>A small request for a future enhancement - when large models are being opened there should be some type of &#8216;loading&#8217; animation - even a UIActivityIndicatorView). Otherwise - it&#8217;s just perfect :-).</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 1-bit Ninja level creation time lapse by Leon</title>
		<link>http://kode80.com/2012/01/26/1-bit-ninja-level-creation-time-lapse/comment-page-1/#comment-1200</link>
		<dc:creator>Leon</dc:creator>
		<pubDate>Sat, 28 Jan 2012 15:19:41 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=997#comment-1200</guid>
		<description>Cool! Thanks!</description>
		<content:encoded><![CDATA[<p>Cool! Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 1-bit Ninja level creation time lapse by Ben</title>
		<link>http://kode80.com/2012/01/26/1-bit-ninja-level-creation-time-lapse/comment-page-1/#comment-1199</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Fri, 27 Jan 2012 16:22:42 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=997#comment-1199</guid>
		<description>It's a free tilemap editor called Tiled. http://www.mapeditor.org/</description>
		<content:encoded><![CDATA[<p>It&#8217;s a free tilemap editor called Tiled. <a href="http://www.mapeditor.org/" rel="nofollow">http://www.mapeditor.org/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 1-bit Ninja level creation time lapse by Leon</title>
		<link>http://kode80.com/2012/01/26/1-bit-ninja-level-creation-time-lapse/comment-page-1/#comment-1197</link>
		<dc:creator>Leon</dc:creator>
		<pubDate>Fri, 27 Jan 2012 10:33:24 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=997#comment-1197</guid>
		<description>Awesome video, thanks for posting!
What tool are you using in the video?</description>
		<content:encoded><![CDATA[<p>Awesome video, thanks for posting!<br />
What tool are you using in the video?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on GLSL Studio Ver 1.01 now available by hellcats</title>
		<link>http://kode80.com/2012/01/12/glsl-studio-ver-101-now-available/comment-page-1/#comment-1187</link>
		<dc:creator>hellcats</dc:creator>
		<pubDate>Thu, 19 Jan 2012 07:07:05 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=991#comment-1187</guid>
		<description>What's with the weird split or un-docked keyboard? What is the intent?

Also, would love to see some kind of online reference material for GLSL, and a manual describing all the settings (like what is width and height vs. rows and columns on the grid?)</description>
		<content:encoded><![CDATA[<p>What&#8217;s with the weird split or un-docked keyboard? What is the intent?</p>
<p>Also, would love to see some kind of online reference material for GLSL, and a manual describing all the settings (like what is width and height vs. rows and columns on the grid?)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on GLSL Studio Ver 1.01 now available by More Coding Fun on iPad, Android, Beyond: Play with GLSL&#8217;s Magical OpenGL Goodness</title>
		<link>http://kode80.com/2012/01/12/glsl-studio-ver-101-now-available/comment-page-1/#comment-1184</link>
		<dc:creator>More Coding Fun on iPad, Android, Beyond: Play with GLSL&#8217;s Magical OpenGL Goodness</dc:creator>
		<pubDate>Fri, 13 Jan 2012 23:09:11 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=991#comment-1184</guid>
		<description>[...] http://glslstudio.com/ Via the developer&#8217;s kode80 blog [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://glslstudio.com/" rel="nofollow">http://glslstudio.com/</a> Via the developer&#8217;s kode80 blog [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on GLSL Studio on the App Store now! by fattjake</title>
		<link>http://kode80.com/2012/01/04/glsl-studio-on-the-app-store-now/comment-page-1/#comment-1181</link>
		<dc:creator>fattjake</dc:creator>
		<pubDate>Wed, 04 Jan 2012 19:07:06 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=980#comment-1181</guid>
		<description>I started learning openGL about two months ago.  This tool is going to make life so much more fun.  Awesome.</description>
		<content:encoded><![CDATA[<p>I started learning openGL about two months ago.  This tool is going to make life so much more fun.  Awesome.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on HoloToy by HoloToy &#124; Apps Cafe</title>
		<link>http://kode80.com/2012/01/12/glsl-studio-ver-101-now-available/comment-page-1/#comment-1184</link>
		<dc:creator>More Coding Fun on iPad, Android, Beyond: Play with GLSL&#8217;s Magical OpenGL Goodness</dc:creator>
		<pubDate>Fri, 13 Jan 2012 23:09:11 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=991#comment-1184</guid>
		<description>[...] http://glslstudio.com/ Via the developer&#8217;s kode80 blog [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://glslstudio.com/" rel="nofollow">http://glslstudio.com/</a> Via the developer&#8217;s kode80 blog [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comments for kode80</title>
	<atom:link href="http://kode80.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://kode80.com</link>
	<description>Coding for web, iPhone and OSX</description>
	<pubDate>Sat, 04 Feb 2012 18:40:46 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.7.1</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>Comment on GLSL Studio Ver 1.01 now available by Ben</title>
		<link>http://kode80.com/2012/01/12/glsl-studio-ver-101-now-available/comment-page-1/#comment-1205</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Thu, 02 Feb 2012 14:18:28 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=991#comment-1205</guid>
		<description>@hellcats: The appearance of the custom keyboard when split/undocked is due to the OS - there's currently no way to customize the appearance when this happens. 

Documentation is high on the todo list for GLSL Studio.

The Grid primitive is a flat plane. Width/Height are the dimensions of the plane as a whole. Columns/Rows define how the plane is subdivided (columns being horizontal subdivisions and rows being vertical).</description>
		<content:encoded><![CDATA[<p>@hellcats: The appearance of the custom keyboard when split/undocked is due to the OS - there&#8217;s currently no way to customize the appearance when this happens. </p>
<p>Documentation is high on the todo list for GLSL Studio.</p>
<p>The Grid primitive is a flat plane. Width/Height are the dimensions of the plane as a whole. Columns/Rows define how the plane is subdivided (columns being horizontal subdivisions and rows being vertical).</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on GLSL Studio 1.02 now available by Ben</title>
		<link>http://kode80.com/2012/02/01/glsl-studio-102-now-available/comment-page-1/#comment-1204</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Thu, 02 Feb 2012 14:00:16 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=1004#comment-1204</guid>
		<description>I'm glad to hear it's working out - 621,000 tris is not a joke! Good point on the loading indicator - I'll add that in the next update.</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad to hear it&#8217;s working out - 621,000 tris is not a joke! Good point on the loading indicator - I&#8217;ll add that in the next update.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on GLSL Studio 1.02 now available by Sean Doyle</title>
		<link>http://kode80.com/2012/02/01/glsl-studio-102-now-available/comment-page-1/#comment-1203</link>
		<dc:creator>Sean Doyle</dc:creator>
		<pubDate>Thu, 02 Feb 2012 13:55:13 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=1004#comment-1203</guid>
		<description>This is wonderful! This is a great way to play with OpenGL.

I just loaded a fairly large model (a 37MB obj file - the cow from http://code.google.com/p/open-3d-viewer/source/checkout) and she's rotating happily (5 fps, 621K tris).  Pretty amazing.

A small request for a future enhancement - when large models are being opened there should be some type of 'loading' animation - even a UIActivityIndicatorView). Otherwise - it's just perfect :-).</description>
		<content:encoded><![CDATA[<p>This is wonderful! This is a great way to play with OpenGL.</p>
<p>I just loaded a fairly large model (a 37MB obj file - the cow from <a href="http://code.google.com/p/open-3d-viewer/source/checkout" rel="nofollow">http://code.google.com/p/open-3d-viewer/source/checkout</a>) and she&#8217;s rotating happily (5 fps, 621K tris).  Pretty amazing.</p>
<p>A small request for a future enhancement - when large models are being opened there should be some type of &#8216;loading&#8217; animation - even a UIActivityIndicatorView). Otherwise - it&#8217;s just perfect :-).</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 1-bit Ninja level creation time lapse by Leon</title>
		<link>http://kode80.com/2012/01/26/1-bit-ninja-level-creation-time-lapse/comment-page-1/#comment-1200</link>
		<dc:creator>Leon</dc:creator>
		<pubDate>Sat, 28 Jan 2012 15:19:41 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=997#comment-1200</guid>
		<description>Cool! Thanks!</description>
		<content:encoded><![CDATA[<p>Cool! Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 1-bit Ninja level creation time lapse by Ben</title>
		<link>http://kode80.com/2012/01/26/1-bit-ninja-level-creation-time-lapse/comment-page-1/#comment-1199</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Fri, 27 Jan 2012 16:22:42 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=997#comment-1199</guid>
		<description>It's a free tilemap editor called Tiled. http://www.mapeditor.org/</description>
		<content:encoded><![CDATA[<p>It&#8217;s a free tilemap editor called Tiled. <a href="http://www.mapeditor.org/" rel="nofollow">http://www.mapeditor.org/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 1-bit Ninja level creation time lapse by Leon</title>
		<link>http://kode80.com/2012/01/26/1-bit-ninja-level-creation-time-lapse/comment-page-1/#comment-1197</link>
		<dc:creator>Leon</dc:creator>
		<pubDate>Fri, 27 Jan 2012 10:33:24 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=997#comment-1197</guid>
		<description>Awesome video, thanks for posting!
What tool are you using in the video?</description>
		<content:encoded><![CDATA[<p>Awesome video, thanks for posting!<br />
What tool are you using in the video?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on GLSL Studio Ver 1.01 now available by hellcats</title>
		<link>http://kode80.com/2012/01/12/glsl-studio-ver-101-now-available/comment-page-1/#comment-1187</link>
		<dc:creator>hellcats</dc:creator>
		<pubDate>Thu, 19 Jan 2012 07:07:05 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=991#comment-1187</guid>
		<description>What's with the weird split or un-docked keyboard? What is the intent?

Also, would love to see some kind of online reference material for GLSL, and a manual describing all the settings (like what is width and height vs. rows and columns on the grid?)</description>
		<content:encoded><![CDATA[<p>What&#8217;s with the weird split or un-docked keyboard? What is the intent?</p>
<p>Also, would love to see some kind of online reference material for GLSL, and a manual describing all the settings (like what is width and height vs. rows and columns on the grid?)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on GLSL Studio Ver 1.01 now available by More Coding Fun on iPad, Android, Beyond: Play with GLSL&#8217;s Magical OpenGL Goodness</title>
		<link>http://kode80.com/2012/01/12/glsl-studio-ver-101-now-available/comment-page-1/#comment-1184</link>
		<dc:creator>More Coding Fun on iPad, Android, Beyond: Play with GLSL&#8217;s Magical OpenGL Goodness</dc:creator>
		<pubDate>Fri, 13 Jan 2012 23:09:11 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=991#comment-1184</guid>
		<description>[...] http://glslstudio.com/ Via the developer&#8217;s kode80 blog [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://glslstudio.com/" rel="nofollow">http://glslstudio.com/</a> Via the developer&#8217;s kode80 blog [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on GLSL Studio on the App Store now! by fattjake</title>
		<link>http://kode80.com/2012/01/04/glsl-studio-on-the-app-store-now/comment-page-1/#comment-1181</link>
		<dc:creator>fattjake</dc:creator>
		<pubDate>Wed, 04 Jan 2012 19:07:06 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=980#comment-1181</guid>
		<description>I started learning openGL about two months ago.  This tool is going to make life so much more fun.  Awesome.</description>
		<content:encoded><![CDATA[<p>I started learning openGL about two months ago.  This tool is going to make life so much more fun.  Awesome.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on HoloToy by HoloToy &#124; Apps Cafe</title>
		<link>http://kode80.com/2012/01/04/glsl-studio-on-the-app-store-now/comment-page-1/#comment-1181</link>
		<dc:creator>fattjake</dc:creator>
		<pubDate>Wed, 04 Jan 2012 19:07:06 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=980#comment-1181</guid>
		<description>I started learning openGL about two months ago.  This tool is going to make life so much more fun.  Awesome.</description>
		<content:encoded><![CDATA[<p>I started learning openGL about two months ago.  This tool is going to make life so much more fun.  Awesome.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comments for kode80</title>
	<atom:link href="http://kode80.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://kode80.com</link>
	<description>Coding for web, iPhone and OSX</description>
	<pubDate>Sat, 04 Feb 2012 18:40:46 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.7.1</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
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		<title>Comment on GLSL Studio Ver 1.01 now available by Ben</title>
		<link>http://kode80.com/2012/01/12/glsl-studio-ver-101-now-available/comment-page-1/#comment-1205</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Thu, 02 Feb 2012 14:18:28 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=991#comment-1205</guid>
		<description>@hellcats: The appearance of the custom keyboard when split/undocked is due to the OS - there's currently no way to customize the appearance when this happens. 

Documentation is high on the todo list for GLSL Studio.

The Grid primitive is a flat plane. Width/Height are the dimensions of the plane as a whole. Columns/Rows define how the plane is subdivided (columns being horizontal subdivisions and rows being vertical).</description>
		<content:encoded><![CDATA[<p>@hellcats: The appearance of the custom keyboard when split/undocked is due to the OS - there&#8217;s currently no way to customize the appearance when this happens. </p>
<p>Documentation is high on the todo list for GLSL Studio.</p>
<p>The Grid primitive is a flat plane. Width/Height are the dimensions of the plane as a whole. Columns/Rows define how the plane is subdivided (columns being horizontal subdivisions and rows being vertical).</p>
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		<title>Comment on GLSL Studio 1.02 now available by Ben</title>
		<link>http://kode80.com/2012/02/01/glsl-studio-102-now-available/comment-page-1/#comment-1204</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Thu, 02 Feb 2012 14:00:16 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=1004#comment-1204</guid>
		<description>I'm glad to hear it's working out - 621,000 tris is not a joke! Good point on the loading indicator - I'll add that in the next update.</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad to hear it&#8217;s working out - 621,000 tris is not a joke! Good point on the loading indicator - I&#8217;ll add that in the next update.</p>
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		<title>Comment on GLSL Studio 1.02 now available by Sean Doyle</title>
		<link>http://kode80.com/2012/02/01/glsl-studio-102-now-available/comment-page-1/#comment-1203</link>
		<dc:creator>Sean Doyle</dc:creator>
		<pubDate>Thu, 02 Feb 2012 13:55:13 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=1004#comment-1203</guid>
		<description>This is wonderful! This is a great way to play with OpenGL.

I just loaded a fairly large model (a 37MB obj file - the cow from http://code.google.com/p/open-3d-viewer/source/checkout) and she's rotating happily (5 fps, 621K tris).  Pretty amazing.

A small request for a future enhancement - when large models are being opened there should be some type of 'loading' animation - even a UIActivityIndicatorView). Otherwise - it's just perfect :-).</description>
		<content:encoded><![CDATA[<p>This is wonderful! This is a great way to play with OpenGL.</p>
<p>I just loaded a fairly large model (a 37MB obj file - the cow from <a href="http://code.google.com/p/open-3d-viewer/source/checkout" rel="nofollow">http://code.google.com/p/open-3d-viewer/source/checkout</a>) and she&#8217;s rotating happily (5 fps, 621K tris).  Pretty amazing.</p>
<p>A small request for a future enhancement - when large models are being opened there should be some type of &#8216;loading&#8217; animation - even a UIActivityIndicatorView). Otherwise - it&#8217;s just perfect :-).</p>
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		<title>Comment on 1-bit Ninja level creation time lapse by Leon</title>
		<link>http://kode80.com/2012/01/26/1-bit-ninja-level-creation-time-lapse/comment-page-1/#comment-1200</link>
		<dc:creator>Leon</dc:creator>
		<pubDate>Sat, 28 Jan 2012 15:19:41 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=997#comment-1200</guid>
		<description>Cool! Thanks!</description>
		<content:encoded><![CDATA[<p>Cool! Thanks!</p>
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		<title>Comment on 1-bit Ninja level creation time lapse by Ben</title>
		<link>http://kode80.com/2012/01/26/1-bit-ninja-level-creation-time-lapse/comment-page-1/#comment-1199</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Fri, 27 Jan 2012 16:22:42 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=997#comment-1199</guid>
		<description>It's a free tilemap editor called Tiled. http://www.mapeditor.org/</description>
		<content:encoded><![CDATA[<p>It&#8217;s a free tilemap editor called Tiled. <a href="http://www.mapeditor.org/" rel="nofollow">http://www.mapeditor.org/</a></p>
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		<title>Comment on 1-bit Ninja level creation time lapse by Leon</title>
		<link>http://kode80.com/2012/01/26/1-bit-ninja-level-creation-time-lapse/comment-page-1/#comment-1197</link>
		<dc:creator>Leon</dc:creator>
		<pubDate>Fri, 27 Jan 2012 10:33:24 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=997#comment-1197</guid>
		<description>Awesome video, thanks for posting!
What tool are you using in the video?</description>
		<content:encoded><![CDATA[<p>Awesome video, thanks for posting!<br />
What tool are you using in the video?</p>
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		<title>Comment on GLSL Studio Ver 1.01 now available by hellcats</title>
		<link>http://kode80.com/2012/01/12/glsl-studio-ver-101-now-available/comment-page-1/#comment-1187</link>
		<dc:creator>hellcats</dc:creator>
		<pubDate>Thu, 19 Jan 2012 07:07:05 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=991#comment-1187</guid>
		<description>What's with the weird split or un-docked keyboard? What is the intent?

Also, would love to see some kind of online reference material for GLSL, and a manual describing all the settings (like what is width and height vs. rows and columns on the grid?)</description>
		<content:encoded><![CDATA[<p>What&#8217;s with the weird split or un-docked keyboard? What is the intent?</p>
<p>Also, would love to see some kind of online reference material for GLSL, and a manual describing all the settings (like what is width and height vs. rows and columns on the grid?)</p>
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		<title>Comment on GLSL Studio Ver 1.01 now available by More Coding Fun on iPad, Android, Beyond: Play with GLSL&#8217;s Magical OpenGL Goodness</title>
		<link>http://kode80.com/2012/01/12/glsl-studio-ver-101-now-available/comment-page-1/#comment-1184</link>
		<dc:creator>More Coding Fun on iPad, Android, Beyond: Play with GLSL&#8217;s Magical OpenGL Goodness</dc:creator>
		<pubDate>Fri, 13 Jan 2012 23:09:11 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=991#comment-1184</guid>
		<description>[...] http://glslstudio.com/ Via the developer&#8217;s kode80 blog [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://glslstudio.com/" rel="nofollow">http://glslstudio.com/</a> Via the developer&#8217;s kode80 blog [...]</p>
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		<title>Comment on GLSL Studio on the App Store now! by fattjake</title>
		<link>http://kode80.com/2012/01/04/glsl-studio-on-the-app-store-now/comment-page-1/#comment-1181</link>
		<dc:creator>fattjake</dc:creator>
		<pubDate>Wed, 04 Jan 2012 19:07:06 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?p=980#comment-1181</guid>
		<description>I started learning openGL about two months ago.  This tool is going to make life so much more fun.  Awesome.</description>
		<content:encoded><![CDATA[<p>I started learning openGL about two months ago.  This tool is going to make life so much more fun.  Awesome.</p>
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		<title>Comment on HoloToy by HoloToy &#124; Apps Cafe</title>
		<link>http://kode80.com/iphone/holotoy/comment-page-1/#comment-1180</link>
		<dc:creator>HoloToy &#124; Apps Cafe</dc:creator>
		<pubDate>Mon, 19 Dec 2011 14:32:21 +0000</pubDate>
		<guid isPermaLink="false">http://kode80.com/?page_id=593#comment-1180</guid>
		<description>[...] サポートサイト: http://kode80.com/iphone/holotoy/ [...]</description>
		<content:encoded><![CDATA[<p>[...] サポートサイト: <a href="http://kode80.com/iphone/holotoy/" rel="nofollow">http://kode80.com/iphone/holotoy/</a> [...]</p>
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