Posts Tagged ‘DOF’
PV3D Depth of Field v2

The biggest issue with my past DOF experiments was the lack of depth buffer precision. With my latest PV3D depth buffer implementation providing 11bit precision at the pixel level the past DOF limitations are no longer an issue.

Papervision ZBuffer and DOF

One of the features that most modern graphics accelerators support is a ZBuffer (also known as a depth buffer). This can be thought of as an image that provides per pixel depth information. In this experiment I emulate a ZBuffer in Papervision and use it to create a realtime volumetric Depth of Field effect.