Posts Tagged ‘iphone’
HoloToy update #7 approved!

HoloToy update 7 is now available! This updates adds My HoloPics - create your very own holograms using images on your device and the built in depth and transparency editors. When run on an iPhone 4 HoloToy can now optionally use the front camera for real time head tracking!

HoloToy update #6.1 approved!

HoloToy version 1.06.1 has been approved and is ready for download! This update adds multitasking when run on iOS4 and has all new high resolution UI and rendering when run on an iPhone 4 to make the best of the retina display.

HoloToy update #6 approved!

The sixth HoloToy update has been approved and is ready for download! Hit update now to add a new game Projection Puzzle and more to your HoloToy.

Image Crushr for OSX

The majority of mobile devices that exist today can only display a limited range of colors compared to their desktop brethren. Bit depth reduction with dithering is the common solution yet the number of applications that provide this capability is surprisingly low… enter Image Crushr!

HoloToy update #5 approved!

The fifth HoloToy update has been approved by Apple and now ready for download.! This update brings a new game, achievements across most holograms and more.

HoloToy update #4 approved!

The fourth HoloToy update has been approved and is now ready for download! Hit update now to add a customizable interactive fish tank hologram to your HoloToy!

HoloToy update #3 approved!

The 3rd HoloToy update has been approved by Apple and is now ready for download. This update brings a brand new game, performance improvements (60fps across all devices) and HD mode when run on an iPad (HoloToy is a universal app so the native iPad version is built in).

HoloToy update #2 approved!

The second HoloToy update has been approved by Apple and is now ready for download. Hit update now to add the HoloBall to your HoloToy. Advanced HoloPhysics brings you the childhood classic in 3D!

HoloToy update #2 submitted

The second HoloToy update has been submitted to Apple. What’s new in this version? HoloBall!
HoloBall is a virtual bouncy ball with the HoloRoom providing the virtual walls for you to bounce off of and challenge mode to keep you on your toes…

HoloToy update #1 submitted

The first HoloToy update has been submitted to Apple for review. What’s new in this version? HoloBot - your very own customizable RC robot! Check inside for more details and preview video.

New HoloToy sighting?

Brief shaky footage of what looks to be a new HoloToy in the works.

HoloToy on the AppStore now!

HoloToy is now available on the AppStore! HoloToy is an interactive hologram unlike anything seen on the AppStore before. These are interactive 3D scenes that appear to live both within and outside of your iPhone or iPod touch!

HoloToy submitted to Apple

My second kode80 iPhone app HoloToy has been submitted to Apple for review. HoloToy is an interactive hologram unlike anything seen on the AppStore before. Using anamorphosis perspective projection and the accelerometer HoloToy produces realtime interactive 3D scenes that appear to live both within and outside of your iPhone or iPod touch!

iPhone MD2 example

The first major step when developing a 3D app is finding a way of importing models created in external editing software. Using my MD2 Objective C classes you can easily load, render and animate MD2 models in your iPhone app, example project included!

Interview on FingerGaming.com

Earlier in the week fingergaming.com gave me the opportunity to answer a few questions on the development of EatWillGrow and the iPhone platform in general. FingerGaming is a great site focused on all things gaming for the iPhone and iPod touch and is brought to you by the same people as gamasutra.com a game development site I have been reading and learning from for years.

EatWillGrow accelerometer update submitted

The first EatWillGrow update is complete and has been submitted to the Apple gods for review. Assuming this round mirrors the original release it should be hitting the App Store next Thursday. Aside from some minor fixes and a new Help screen this update brings accelerometer control!

EatWillGrow available on the App Store

I am happy to say that my first iPhone game EatWillGrow is now available for purchase on the iTunes App Store. It’s been an interesting journey with many late nights neck deep in documentation and getting intimate with Leaks and Shark. I am hoping to write about some of these experiences over the coming months.

First iPhone game “Ready for sale”

Tonight I received the email I had been waiting for, Apple informing me they have deemed my game “Ready for sale”. I submitted my game for approval last Wednesday making that a 7 day turn around, not bad at all. It should appear on the appstore within the next 24hours.