The first major step when developing a 3D app is finding a way of importing models created in external editing software. Using my MD2 Objective C classes you can easily load, render and animate MD2 models in your iPhone app, example project included!
Earlier in the week fingergaming.com gave me the opportunity to answer a few questions on the development of EatWillGrow and the iPhone platform in general. FingerGaming is a great site focused on all things gaming for the iPhone and iPod touch and is brought to you by the same people as gamasutra.com a game development site I have been reading and learning from for years.
The first EatWillGrow update is complete and has been submitted to the Apple gods for review. Assuming this round mirrors the original release it should be hitting the App Store next Thursday. Aside from some minor fixes and a new Help screen this update brings accelerometer control!
I am happy to say that my first iPhone game EatWillGrow is now available for purchase on the iTunes App Store. It’s been an interesting journey with many late nights neck deep in documentation and getting intimate with Leaks and Shark. I am hoping to write about some of these experiences over the coming months.
Tonight I received the email I had been waiting for, Apple informing me they have deemed my game “Ready for sale”. I submitted my game for approval last Wednesday making that a 7 day turn around, not bad at all. It should appear on the appstore within the next 24hours.