kode80 Clouds
Unity3D / 2016
kode80 Clouds is a realtime volumetric cloud rendering solution for Unity3D, offering fully dynamic, animated, 3D cloudscapes along with a custom editor for painting clouds directly into your scene.
The kode80 Clouds source code is available & free to use for non-commercial projects.
If you wish to use kode80 Clouds for commercial purposes, or to support this & future kode80 development, commercial licenses are available for purchase from the kode80 online store.
Purchase a kode80 Clouds commercial license
Download kode80Clouds.unitypackage /
View kode80 Clouds on GitHub
PixelRender
Unity3D / 2016
PixelRender is a complete system for realtime rendering of 3D scenes as 2D pixel art in Unity3D. Included are shaders, effects, scripts, tools, examples & full documentation.
The PixelRender source code is available & free to use for non-commercial projects.
If you wish to use PixelRender for commercial purposes, or to support this & future kode80 development, commercial licenses are available for purchase from the kode80 online store.
Purchase a PixelRender commercial license
Download PixelRender.unitypackage /
View PixelRender on GitHub
kode80 SSR
Unity3D / 2015
kode80's screen space reflections implementation for Unity3D 5. Features screen space ray casting, backface depth buffer for per-pixel geometry thickness, distance attenuated pixel stride, rough/smooth surface reflection blurring, fully customizable for quality/speed and more.
kode80 SSR is open source and free to use in both non-commercial and commercial projects.