Sat, Sep 26, 2009

Papervision SSAO preview

This is an early preview of my Screen Space Ambient Occlusion implementation in Papervision. To achieve this I am using a custom material that renders the scene as an 11bit depth buffer. I am then using Pixel Bender to interpret the depth buffer and filter using my SSAO implementation. More examples, code and a better optimized PB kernel to come next week.