code/assets

kode80 Clouds

Unity3D / 2016

kode80 Clouds is a realtime volumetric cloud rendering solution for Unity3D, offering fully dynamic, animated, 3D cloudscapes along with a custom editor for painting clouds directly into your scene.

The kode80 Clouds source code is available & free to use for non-commercial projects.

If you wish to use kode80 Clouds for commercial purposes, or to support this & future kode80 development, commercial licenses are available for purchase from the kode80 online store.

Purchase a kode80 Clouds commercial license

Download kode80Clouds.unitypackage /
View kode80 Clouds on GitHub

PixelRender

Unity3D / 2016

PixelRender is a complete system for realtime rendering of 3D scenes as 2D pixel art in Unity3D. Included are shaders, effects, scripts, tools, examples & full documentation.

The PixelRender source code is available & free to use for non-commercial projects.

If you wish to use PixelRender for commercial purposes, or to support this & future kode80 development, commercial licenses are available for purchase from the kode80 online store.

Purchase a PixelRender commercial license

Download PixelRender.unitypackage /
View PixelRender on GitHub

PixelRender Screen Shot 1 PixelRender Screen Shot 2 PixelRender Screen Shot 3 PixelRender Screen Shot 4

kode80 SSR

Unity3D / 2015

kode80's screen space reflections implementation for Unity3D 5. Features screen space ray casting, backface depth buffer for per-pixel geometry thickness, distance attenuated pixel stride, rough/smooth surface reflection blurring, fully customizable for quality/speed and more.

kode80 SSR is open source and free to use in both non-commercial and commercial projects.

Learn about kode80SSR's implementation

View kode80SSR on GitHub

kode80SSR Screen Shot 1 kode80SSR Screen Shot 2 kode80SSR Screen Shot 3