Last week I saw a recommendation on Twitter for the SpaceNavigator from 3Dconnexion. Although they have been around for a while now this was the first I’d heard of the company (a subsidiary of Logitech) or the devices but within 10 minutes I’d already placed an order.
HoloToy update 7 is now available! This updates adds My HoloPics - create your very own holograms using images on your device and the built in depth and transparency editors. When run on an iPhone 4 HoloToy can now optionally use the front camera for real time head tracking!
HoloToy version 1.06.1 has been approved and is ready for download! This update adds multitasking when run on iOS4 and has all new high resolution UI and rendering when run on an iPhone 4 to make the best of the retina display.
The sixth HoloToy update has been approved and is ready for download! Hit update now to add a new game Projection Puzzle and more to your HoloToy.
The majority of mobile devices that exist today can only display a limited range of colors compared to their desktop brethren. Bit depth reduction with dithering is the common solution yet the number of applications that provide this capability is surprisingly low… enter Image Crushr!
The fifth HoloToy update has been approved by Apple and now ready for download.! This update brings a new game, achievements across most holograms and more.
The fourth HoloToy update has been approved and is now ready for download! Hit update now to add a customizable interactive fish tank hologram to your HoloToy!
The 3rd HoloToy update has been approved by Apple and is now ready for download. This update brings a brand new game, performance improvements (60fps across all devices) and HD mode when run on an iPad (HoloToy is a universal app so the native iPad version is built in).
The second HoloToy update has been approved by Apple and is now ready for download. Hit update now to add the HoloBall to your HoloToy. Advanced HoloPhysics brings you the childhood classic in 3D!
The second HoloToy update has been submitted to Apple. What’s new in this version? HoloBall!
HoloBall is a virtual bouncy ball with the HoloRoom providing the virtual walls for you to bounce off of and challenge mode to keep you on your toes…
The first HoloToy update has been approved by Apple and is now ready for download! Hit update now to add HoloBot to your HoloToy.
The first HoloToy update has been submitted to Apple for review. What’s new in this version? HoloBot - your very own customizable RC robot! Check inside for more details and preview video.
HoloToy is now available on the AppStore! HoloToy is an interactive hologram unlike anything seen on the AppStore before. These are interactive 3D scenes that appear to live both within and outside of your iPhone or iPod touch!
My second kode80 iPhone app HoloToy has been submitted to Apple for review. HoloToy is an interactive hologram unlike anything seen on the AppStore before. Using anamorphosis perspective projection and the accelerometer HoloToy produces realtime interactive 3D scenes that appear to live both within and outside of your iPhone or iPod touch!
Earlier this week I stumbled upon #000000book.com a site created as an open database of GML files. GML is a new XML format used to describe graffiti tags. This is my first experiment in stylized rendering of graffiti in 3D.
For a while now I’ve been wanting to experiment with volumetric lighting techniques in Papervision and the other day I came across a post processing technique that gives great results for very modest overhead.
With my 11bit depth buffer technique in PV3D the primary goal was enabling post processing effects that are only achievable with a depth buffer however at the back of my mind I wondered if depth testing was in some way feasible.
As you can probably tell from the experiments on this site I have something of a love affair with 3D in Flash. Recently I was invited to join the Papervision3D team as a contributing member to help out with the latest iteration of the engine, PV3D 3.0…
Fluid dynamics is the study of fluids in motion. Simulating the interactions of gas and liquid in motion is a highly processor intensive task but the results can be well worth it. This is my first attempt at a fluid dynamics smoke/cloud experiment in Flash.
Using the same Pixel Bender kernel as my previous depth of field experiment it is possible to achieve depth based fog. Source code for this example included!
The biggest issue with my past DOF experiments was the lack of depth buffer precision. With my latest PV3D depth buffer implementation providing 11bit precision at the pixel level the past DOF limitations are no longer an issue.
Screen Space Ambient Occlusion is a post processing technique for approximating the shading achieved by ambient occlusion. In this example I implement SSAO for Papervision using a custom depth buffer material and Pixel Bender.
An early preview of my Screen Space Ambient Occlusion implementation in Papervision. Utilizing an 11bit depth buffer and Pixel Bender kernel.